bitECS
Data-oriented ECS library
An ECS library designed to be flexible and minimal, focusing on data-oriented systems with efficient iteration and querying capabilities.
Flexible, minimal, data-oriented ECS library for Typescript
954 stars
24 watching
84 forks
Language: JavaScript
last commit: 3 months ago
Linked from 2 awesome lists
ecsentitycomponentsystemfunctionalgamegame-developmentgame-enginegamedevhigh-performanceparticles
Related projects:
Repository | Description | Stars |
---|---|---|
| A lightweight and easy-to-use library for implementing an Entity Component System architecture in game development | 196 |
| An Entity-Component-System library designed to efficiently handle entities and components in game development. | 14 |
| A high-performance ECS implementation in C# | 1,079 |
| A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. | 1,231 |
| A lightweight, reflection-free Entity Component System library for .NET game development and other data-oriented applications. | 114 |
| An ECS implementation for the Godot Engine game development framework. | 1,242 |
| Builds a custom game engine using the Entity Component System concept in Go. | 129 |
| A C# wrapper around the flecs game engine | 153 |
| An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |
| An ECS framework for TypeScript and JavaScript that simplifies the development of performant, multi-threaded code | 211 |
| A fast and easy-to-use Entity Component System (ECS) framework for C++ | 84 |
| An Entity Component System for building performant and maintainable applications with a focus on data management | 77 |
| A high-performance 2nd generation Entity Component System (ECS) library with minimal dependencies and a simple API for managing game-like data structures. | 67 |
| An Entity Component System library for Lua game development | 166 |
| A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. | 562 |