ecs
Game Engine
Builds a custom game engine using the Entity Component System concept in Go.
Build your own Game-Engine based on the Entity Component System concept in Golang.
129 stars
3 watching
10 forks
Language: Go
last commit: 5 months ago
Linked from 1 awesome list
benchmarkbitmaskbitsetentity-component-systemgame-developmentgame-enginegame-engine-2dgogolanggoroutineraylibscalability
Related projects:
Repository | Description | Stars |
---|---|---|
engoengine/ecs | An implementation of the Entity-Component-System paradigm in Go | 299 |
phisko/kengine | A game engine built around an Entity-Component-System architecture with C++20 support and runtime extensibility | 607 |
godotecs/godex | An ECS implementation for the Godot Engine game development framework. | 1,242 |
sebas77/svelto.ecs | A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. | 1,231 |
qixi/fast_ecs | An Entity-Component-System library designed to efficiently handle entities and components in game development. | 14 |
mlange-42/arche | An Entity Component System for simulating individual-based models in Go | 150 |
vitei/usagi | A game engine built around a hierarchical Entity-Component-System architecture to manage complex interactions in games. | 53 |
engoengine/engo | An open-source 2D game engine written in Go, implementing an Entity Component System paradigm. | 1,756 |
kevinresol/exp-ecs | A macro-powered framework for building entity-component-system game engines | 59 |
supernovaengine/supernova | A game engine that supports 2D and 3D development using an entity component system and data-oriented design. | 311 |
sergeymakeev/ecs | A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. | 190 |
ajhager/engi | A cross-platform 2D game development library for Go | 395 |
vova616/garageengine | A 2D game engine written in Go, implementing an Entity/Component system and providing features like physics, texture packing, and scene management. | 321 |
richardbiely/gaia-ecs | A fast and easy-to-use Entity Component System (ECS) framework for C++ | 84 |
glassesneo/saohime | An extensible 2D game engine built around an Entity Component System (ECS) architecture | 12 |