godex
Game engine ECS
An ECS implementation for the Godot Engine game development framework.
Godex is a Godot Engine ECS library.
1k stars
24 watching
69 forks
Language: C++
last commit: about 1 year ago
Linked from 1 awesome list
ecsentity-component-systemgame-developmentgame-enginegamedev
Related projects:
Repository | Description | Stars |
---|---|---|
andygeiss/ecs | Builds a custom game engine using the Entity Component System concept in Go. | 127 |
nidorx/ecs-lib | A lightweight and easy-to-use library for implementing an Entity Component System architecture in game development | 195 |
sebas77/svelto.ecs | A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. | 1,223 |
qixi/fast_ecs | An Entity-Component-System library designed to efficiently handle entities and components in game development. | 14 |
kevinresol/exp-ecs | A macro-powered framework for building entity-component-system game engines | 59 |
genaray/arch | A high-performance ECS implementation in C# | 1,042 |
portaloffreedom/godot_entt_net_example | An example of integrating Entity-Component-System (ECS) architecture with Godot's GameNetworkingSockets for simple entity management and networking. | 30 |
natethegreatt/bitecs | An ultra-high performance Entity-Component-System (ECS) library for JavaScript game development | 930 |
phisko/kengine | A game engine built around an Entity-Component-System architecture with C++20 support and runtime extensibility | 606 |
richardbiely/gaia-ecs | An entity component system framework for building data-oriented games and applications with efficient storage and processing of entities and components. | 82 |
supernovaengine/supernova | A game engine that supports 2D and 3D development using an entity component system and data-oriented design. | 297 |
engoengine/ecs | An implementation of the Entity-Component-System paradigm in Go | 298 |
yelnats321/entityplus | An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |
godotexplorer/gdutils | A collection of utility scripts for the Godot game engine written in GDScript. | 97 |
outfox/fennecs | An Entity-Component System implementation in C# targeting .NET 8 | 229 |