supernova
Game engine
A game engine that supports 2D and 3D development using an entity component system and data-oriented design.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
311 stars
14 watching
28 forks
Language: C++
last commit: 2 months ago
Linked from 2 awesome lists
cross-platformdata-oriented-designdirectxecsentity-component-systemgame-devgame-developmentgame-enginegamedevmetalapiopenglopengl-es
Related projects:
Repository | Description | Stars |
---|---|---|
| An extensible 2D game engine built around an Entity Component System (ECS) architecture | 12 |
| A cross-platform 2D game engine for creating games and interactive applications | 1,092 |
| A game engine built around a hierarchical Entity-Component-System architecture to manage complex interactions in games. | 53 |
| A game engine built around an Entity-Component-System architecture with C++20 support and runtime extensibility | 607 |
| A real-time platform for creating 3D and 2D games and apps with support for rendering and graphics. | 183 |
| A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. | 1,231 |
| A modular, C99-based 3D game engine designed to be easily integrated into projects. | 562 |
| Builds a custom game engine using the Entity Component System concept in Go. | 129 |
| A cross-platform retro game engine built on top of the Quake II codebase, designed for creating 3D games with a focus on simplicity and ease of use. | 862 |
| A game engine that focuses on physically based lighting and includes voxelization, physics, and graphics capabilities. | 23 |
| A Unity-like game engine written in C++ with features like physically based rendering and asset management. | 239 |
| A 3D game engine for first-person games with features like dynamic lighting and physics, designed to be easy to use and extend. | 604 |
| A modern C++ game engine supporting 3D graphics and multithreading | 945 |
| A cross-platform 2D/3D game development software with a no-code editor and extensible game engine. | 11,868 |
| A low-level game engine that abstracts away the complexities of Vulkan and operating system APIs to create a simple, yet powerful rendering pipeline. | 37 |