thyseus
ECS framework
An Entity Component System for building performant and maintainable applications with a focus on data management
An archetypal Entity Component System, built entirely in Typescript
74 stars
4 watching
3 forks
Language: TypeScript
last commit: 7 months ago
Linked from 1 awesome list
archetypeecsentity-component-systemjavascriptjsmultithreadedtstypescript
Related projects:
Repository | Description | Stars |
---|---|---|
lastolivegames/becsy | An ECS framework for TypeScript and JavaScript that simplifies the development of performant, multi-threaded code | 207 |
kirillochnev/mustache | An Entity Component System framework allowing fast component iteration and multithreading support. | 34 |
richardbiely/gaia-ecs | An entity component system framework for building data-oriented games and applications with efficient storage and processing of entities and components. | 82 |
benmoran56/esper | A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. | 554 |
sergeymakeev/ecs | A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. | 190 |
nidorx/ecs-lib | A lightweight and easy-to-use library for implementing an Entity Component System architecture in game development | 195 |
yelnats321/entityplus | An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |
ecsx-framework/ecsx | An Entity-Component-System framework for building real-time applications in Elixir | 210 |
genaray/arch | A high-performance ECS implementation in C# | 1,042 |
scellecs/morpeh | An ECS framework for Unity and .Net, providing a simple and efficient way to structure game logic | 535 |
guillaume-haerinck/met-ecs | A simple Entity Component System library designed to facilitate the creation and management of entities with components and systems. | 16 |
junkdog/artemis-odb | A high-performance Java-based framework for building game-like applications using an Entity-Component-System architecture | 779 |
outfox/fennecs | An Entity-Component System implementation in C# targeting .NET 8 | 229 |
vberlier/goomy | An experimental ECS framework that uses template metaprogramming to simplify component management and dependency injection. | 12 |
dcfapixels/dragonecs | A C# Entity Component System framework for building dynamic entity-based systems without code generation or dependencies. | 176 |