morpeh
Entity system framework
An ECS framework for Unity and .Net, providing a simple and efficient way to structure game logic
🎲 ECS Framework for Unity Game Engine and .Net Platform
535 stars
17 watching
42 forks
Language: C#
last commit: 6 days ago
Linked from 1 awesome list
csharpecsecs-frameworkentity-component-systemgame-developmentunityunity3dunity3d-frameworkunity3d-npm-package
Related projects:
Repository | Description | Stars |
---|---|---|
sergeymakeev/ecs | A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. | 190 |
sebas77/svelto.ecs | A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. | 1,223 |
dcfapixels/dragonecs | A C# Entity Component System framework for building dynamic entity-based systems without code generation or dependencies. | 176 |
richardbiely/gaia-ecs | An entity component system framework for building data-oriented games and applications with efficient storage and processing of entities and components. | 82 |
benmoran56/esper | A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. | 554 |
kirillochnev/mustache | An Entity Component System framework allowing fast component iteration and multithreading support. | 34 |
jaimegensler/thyseus | An Entity Component System for building performant and maintainable applications with a focus on data management | 74 |
yelnats321/entityplus | An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |
nidorx/ecs-lib | A lightweight and easy-to-use library for implementing an Entity Component System architecture in game development | 195 |
judelco/entitas-cpp | A fast and efficient Entity Component System framework for C++ game development. | 339 |
outfox/fennecs | An Entity-Component System implementation in C# targeting .NET 8 | 229 |
genaray/arch | A high-performance ECS implementation in C# | 1,042 |
doraku/defaultecs | An Entity Component System framework designed for simplicity and high performance in game development. | 663 |
leudz/shipyard | An Entity Component System focused on usability and flexibility in game development and general software development | 753 |
andreakarasho/tinyecs | A lightweight, reflection-free Entity Component System library for .NET game development and other data-oriented applications. | 113 |