mustache
ECS framework
An Entity Component System framework allowing fast component iteration and multithreading support.
entity component system framework
34 stars
3 watching
4 forks
Language: C++
last commit: 7 months ago
Linked from 1 awesome list
cppecsecs-frameworkentity-component-systemmultithreading
Related projects:
Repository | Description | Stars |
---|---|---|
sergeymakeev/ecs | A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. | 190 |
benmoran56/esper | A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. | 554 |
richardbiely/gaia-ecs | An entity component system framework for building data-oriented games and applications with efficient storage and processing of entities and components. | 82 |
jaimegensler/thyseus | An Entity Component System for building performant and maintainable applications with a focus on data management | 74 |
judelco/entitas-cpp | A fast and efficient Entity Component System framework for C++ game development. | 339 |
konovod/myecs | An Entity-Component-System framework for managing game-like data structures and interactions in Crystal. | 21 |
scellecs/morpeh | An ECS framework for Unity and .Net, providing a simple and efficient way to structure game logic | 535 |
bit-phlippers/cl-ecs | An implementation of the Entity-Component-System pattern in Common Lisp | 7 |
doraku/ecs.csharp.benchmark | A collection of benchmarks comparing the performance and memory usage of various C# Entity Component Systems (ECS) frameworks. | 130 |
lastolivegames/becsy | An ECS framework for TypeScript and JavaScript that simplifies the development of performant, multi-threaded code | 207 |
vberlier/goomy | An experimental ECS framework that uses template metaprogramming to simplify component management and dependency injection. | 12 |
abeimler/ecs_benchmark | A collection of benchmarks comparing the performance and scalability of popular Entity-Component-System frameworks in C++ | 222 |
natweiss/entityfu | A lightweight C++ entity component system for managing entities and their associated components. | 85 |
guillaume-haerinck/met-ecs | A simple Entity Component System library designed to facilitate the creation and management of entities with components and systems. | 16 |
yelnats321/entityplus | An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |