Entitas-Cpp
ECS framework
A fast and efficient Entity Component System framework for C++ game development.
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
339 stars
19 watching
61 forks
Language: C++
last commit: over 1 year ago cppdesign-patternecsentitasentityentity-componententity-component-systementity-frameworkgamegame-developmentgame-enginegamedevperformance
Related projects:
Repository | Description | Stars |
---|---|---|
richardbiely/gaia-ecs | An entity component system framework for building data-oriented games and applications with efficient storage and processing of entities and components. | 82 |
kirillochnev/mustache | An Entity Component System framework allowing fast component iteration and multithreading support. | 34 |
darkoverlordofdata/entitas-ts | An implementation of the Entity-Component-System (ECS) architecture in TypeScript | 217 |
sschmid/entitas | An Entity Component System Framework for C# and Unity, designed to reduce code complexity and improve performance. | 7,170 |
darkoverlordofdata/entitas-scala | A tool for creating and managing Entity-Component-System architectures in Scala, providing command-line interfaces for component creation and code generation. | 1 |
mhaemmerle/entitas_erl | An implementation of an entity component system in Erlang for managing game-like data structures and systems | 6 |
spoved/entitas.cr | An Entity Component System Framework written in Crystal. | 37 |
yelnats321/entityplus | An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |
sebas77/svelto.ecs | A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. | 1,223 |
benmoran56/esper | A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. | 554 |
scellecs/morpeh | An ECS framework for Unity and .Net, providing a simple and efficient way to structure game logic | 535 |
guillaume-haerinck/met-ecs | A simple Entity Component System library designed to facilitate the creation and management of entities with components and systems. | 16 |
sergeymakeev/ecs | A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. | 190 |
doraku/ecs.csharp.benchmark | A collection of benchmarks comparing the performance and memory usage of various C# Entity Component Systems (ECS) frameworks. | 130 |
phisko/kengine | A game engine built around an Entity-Component-System architecture with C++20 support and runtime extensibility | 606 |