entitas-ts

ECS framework

Entitas is an implementation of the Entity-Component-System (ECS) architecture in TypeScript.

Entitas ECS Typescript implementation

GitHub

217 stars
11 watching
53 forks
Language: TypeScript
last commit: almost 8 years ago

Related projects:

Repository Description Stars
darkoverlordofdata/entitas-scala A tool for creating and managing Entity-Component-System architectures in Scala, providing command-line interfaces for component creation and code generation. 1
judelco/entitas-cpp A fast and efficient Entity Component System framework for C++ game development. 343
mhaemmerle/entitas_erl An implementation of an entity component system in Erlang for managing game-like data structures and systems 6
spoved/entitas.cr An Entity Component System Framework written in Crystal. 37
mhaemmerle/entitas-clj An entity component system for Clojure, providing a flexible architecture for managing game logic and data structures 3
sschmid/entitas An Entity Component System Framework for C# and Unity, designed to reduce code complexity and improve performance. 7,210
jaimegensler/thyseus An Entity Component System for building performant and maintainable applications with a focus on data management 77
lastolivegames/becsy An ECS framework for TypeScript and JavaScript that simplifies the development of performant, multi-threaded code 211
junkdog/artemis-odb A high-performance Java-based framework for building game-like applications using an Entity-Component-System architecture 783
nidorx/ecs-lib A lightweight and easy-to-use library for implementing an Entity Component System architecture in game development 196
yelnats321/entityplus An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. 190
benmoran56/esper A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. 562
outfox/fennecs An Entity-Component System implementation in C# targeting .NET 8 254
portaloffreedom/godot_entt_net_example An example of integrating Entity-Component-System (ECS) architecture with Godot's GameNetworkingSockets for simple entity management and networking. 30
blackmatov/ecs.hpp An implementation of an Entity Component System architecture for managing game-like entities and their associated data 39