ECSx
ECS framework
An Entity-Component-System framework for building real-time applications in Elixir
An Entity-Component-System framework for Elixir
218 stars
11 watching
10 forks
Language: Elixir
last commit: 9 months ago
Linked from 1 awesome list
ecselixirentity-component-systemgame-developmentgame-server-frameworkrealtimesimulation
Related projects:
Repository | Description | Stars |
---|---|---|
benmoran56/esper | A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. | 562 |
sergeymakeev/ecs | A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. | 190 |
jaimegensler/thyseus | An Entity Component System for building performant and maintainable applications with a focus on data management | 77 |
nidorx/ecs-lib | A lightweight and easy-to-use library for implementing an Entity Component System architecture in game development | 196 |
richardbiely/gaia-ecs | A fast and easy-to-use Entity Component System (ECS) framework for C++ | 84 |
kirillochnev/mustache | An Entity Component System framework allowing fast component iteration and multithreading support. | 36 |
kevinresol/exp-ecs | A macro-powered framework for building entity-component-system game engines | 59 |
scellecs/morpeh | An ECS framework for Unity game development and .NET platform that simplifies entity-component-system architecture. | 549 |
outfox/fennecs | An Entity-Component System implementation in C# targeting .NET 8 | 254 |
godotecs/godex | An ECS implementation for the Godot Engine game development framework. | 1,242 |
konovod/myecs | An Entity-Component-System framework for managing game-like data structures and interactions in Crystal. | 21 |
dcfapixels/dragonecs | A C# Entity Component System framework for building dynamic entity-based systems without code generation or dependencies. | 183 |
qixi/fast_ecs | An Entity-Component-System library designed to efficiently handle entities and components in game development. | 14 |
lastolivegames/becsy | An ECS framework for TypeScript and JavaScript that simplifies the development of performant, multi-threaded code | 211 |
bit-phlippers/cl-ecs | An implementation of the Entity-Component-System pattern in Common Lisp | 7 |