ecs.hpp
Entity management system
An implementation of an Entity Component System architecture for managing game-like entities and their associated data
C++17 Entity Component System
38 stars
5 watching
4 forks
Language: C++
last commit: almost 2 years ago
Linked from 1 awesome list
c-plus-plusc-plus-plus-14cppcpp14ecsentity-component-system
Related projects:
Repository | Description | Stars |
---|---|---|
hmans/miniplex | An entity management system based on the Entity Component System pattern, designed for game development and other demanding applications. | 850 |
yelnats321/entityplus | An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |
hexops-graveyard/mach-ecs | An entity component system designed from first-principles for a specific programming language | 35 |
guillaume-haerinck/met-ecs | A simple Entity Component System library designed to facilitate the creation and management of entities with components and systems. | 16 |
apples/ginseng | An entity-component-system framework for managing game entities and their dynamic components. | 50 |
sergeymakeev/ecs | A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. | 190 |
benmoran56/esper | A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. | 554 |
vittorioromeo/ecst | An experimental library providing a flexible and efficient way to manage entities and their components in C++14 multithreaded systems. | 472 |
kirillochnev/mustache | An Entity Component System framework allowing fast component iteration and multithreading support. | 34 |
judelco/entitas-cpp | A fast and efficient Entity Component System framework for C++ game development. | 339 |
outfox/fennecs | An Entity-Component System implementation in C# targeting .NET 8 | 229 |
engoengine/ecs | An implementation of the Entity-Component-System paradigm in Go | 298 |
scellecs/morpeh | An ECS framework for Unity and .Net, providing a simple and efficient way to structure game logic | 535 |
leudz/shipyard | An Entity Component System focused on usability and flexibility in game development and general software development | 753 |
bakpakin/tiny-ecs | An Entity Component System framework for Lua game development | 684 |