miniplex

ECS manager

An entity management system based on the Entity Component System pattern, designed for game development and other demanding applications.

A 👩‍💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.

GitHub

864 stars
11 watching
39 forks
Language: TypeScript
last commit: almost 3 years ago
Linked from 2 awesome lists

ecsentity-component-systemgame-developmentreactstate-managementtypescript

Backlinks from these awesome lists:

Related projects:

RepositoryDescriptionStars
blackmatov/ecs.hppAn implementation of an Entity Component System architecture for managing game-like entities and their associated data39
apples/ginsengAn entity-component-system framework for managing game entities and their dynamic components.50
engoengine/ecsAn implementation of the Entity-Component-System paradigm in Go299
leudz/shipyardAn Entity Component System focused on usability and flexibility in game development and general software development757
yelnats321/entityplusAn Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems.190
alan-fgr/minecsA minimal, data-oriented Entity-Component System written in C#72
benmoran56/esperA lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems.562
alecthomas/entityxA fast and type-safe C++ framework for managing entities with components2,233
mhaemmerle/entitas_erlAn implementation of an entity component system in Erlang for managing game-like data structures and systems6
umijs/hoxA state management solution for React components1,458
nidorx/ecs-libA lightweight and easy-to-use library for implementing an Entity Component System architecture in game development196
jaimegensler/thyseusAn Entity Component System for building performant and maintainable applications with a focus on data management77
sergeymakeev/ecsA software framework implementing an entity-component-system architecture for game development and other performance-critical applications.190
bakpakin/tiny-ecsAn Entity Component System framework for Lua game development690
outfox/fennecsAn Entity-Component System implementation in C# targeting .NET 8254