miniplex
ECS manager
An entity management system based on the Entity Component System pattern, designed for game development and other demanding applications.
A 👩💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.
864 stars
11 watching
39 forks
Language: TypeScript
last commit: over 1 year ago
Linked from 2 awesome lists
ecsentity-component-systemgame-developmentreactstate-managementtypescript
Related projects:
Repository | Description | Stars |
---|---|---|
| An implementation of an Entity Component System architecture for managing game-like entities and their associated data | 39 |
| An entity-component-system framework for managing game entities and their dynamic components. | 50 |
| An implementation of the Entity-Component-System paradigm in Go | 299 |
| An Entity Component System focused on usability and flexibility in game development and general software development | 757 |
| An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |
| A minimal, data-oriented Entity-Component System written in C# | 72 |
| A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. | 562 |
| A fast and type-safe C++ framework for managing entities with components | 2,233 |
| An implementation of an entity component system in Erlang for managing game-like data structures and systems | 6 |
| A state management solution for React components | 1,458 |
| A lightweight and easy-to-use library for implementing an Entity Component System architecture in game development | 196 |
| An Entity Component System for building performant and maintainable applications with a focus on data management | 77 |
| A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. | 190 |
| An Entity Component System framework for Lua game development | 690 |
| An Entity-Component System implementation in C# targeting .NET 8 | 254 |