entityx
Entity manager
A fast and type-safe C++ framework for managing entities with components
EntityX - A fast, type-safe C++ Entity-Component system
2k stars
118 watching
295 forks
Language: C++
last commit: about 1 year ago
Linked from 3 awesome lists
Related projects:
Repository | Description | Stars |
---|---|---|
| An entity-component-system framework for managing game entities and their dynamic components. | 50 |
| A project demonstrating the setup and management of entities with added components in a Haxe-based system | 2 |
| A minimal, data-oriented Entity-Component System written in C# | 72 |
| An experimental library providing a flexible and efficient way to manage entities and their components in C++14 multithreaded systems. | 472 |
| An entity management system based on the Entity Component System pattern, designed for game development and other demanding applications. | 864 |
| An implementation of an Entity Component System architecture for managing game-like entities and their associated data | 39 |
| A Lua library for managing entities in games by organizing them into pools with component-based architecture | 44 |
| A lightweight C# framework for building entity component systems in games and other performance-critical applications | 51 |
| An entity component system designed from first-principles for a specific programming language | 35 |
| An example of using an entity-component system framework with game engines and physics libraries to create interactive content | 1 |
| A library to simplify entity management in Redux stores when using normalizr | 25 |
| A package to simplify state management for collections of entities in Vue.js applications. | 20 |
| An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |
| An Entity-Component System implementation in C# targeting .NET 8 | 254 |
| A Burst-based Entity Component System for Unity. | 153 |