nata
Entity manager
A Lua library for managing entities in games by organizing them into pools with component-based architecture
Entity management for Lua.
44 stars
2 watching
2 forks
Language: Lua
last commit: over 5 years agoLinked from 1 awesome list
Related projects:
| Repository | Description | Stars |
|---|---|---|
| A scene management library for game development. | 50 | |
| A Lua library for managing and loading various types of digital assets | 2 | |
| A lightweight C# framework for building entity component systems in games and other performance-critical applications | 51 | |
| A plugin for managing Git repositories in a Neovim text editor | 32 | |
| An entity-component-system framework for managing game entities and their dynamic components. | 50 | |
| A library to simplify entity management in Redux stores when using normalizr | 25 | |
| A Neovim plugin to load and manage environment variables from a .env file. | 41 | |
| A lightweight colorscheme manager and switcher for Neovim. | 32 | |
| Manages game states by stacking and transitioning between them using Lua. | 0 | |
| A fast and type-safe C++ framework for managing entities with components | 2,233 | |
| A Lua-based color scheme and theme for Neovim, supporting various plugins and plugins configurations. | 108 | |
| A plugin for Neovim that configures LuaLS to lazily update workspace libraries and improve auto-completion | 812 | |
| An Entity Component System library for Lua game development | 166 | |
| A Lua plugin for managing Neovim jobs with job control and automation capabilities. | 6 | |
| An example of using an entity-component system framework with game engines and physics libraries to create interactive content | 1 |