SceneMan

Scene manager

Manages game states by stacking and transitioning between them using Lua.

A simple, but powerful scene/gamestate manager that uses a stack

GitHub

0 stars
1 watching
1 forks
Language: Lua
last commit: almost 3 years ago
Linked from 1 awesome list

love2dluamoaisolar2dstate-management

Backlinks from these awesome lists:

Related projects:

RepositoryDescriptionStars
paltze/sceneryA lightweight Love2D scene/state manager that simplifies the organization of game logic.24
thenerdie/yonderA simple game state management library written in Lua for the LOVE2D framework.16
rm-code/screenmanagerProvides a state management system for LÖVE framework applications.33
tesselode/roomyA scene management library for game development.50
glass-brick/scene-managerManages scene and transition logic in Godot game development373
nekromoff/love-state-switcherA state management system for Lua-based game development using a single file per state10
joebrogers/pico-ecA simple scene-entity-component library for PICO-8 fantasy console with basic support for Scenes, Entities, and Components.51
gwyrddglas/gamestatemanagerA simple and flexible state management system for game development10
kithf/yasA Lua-based screen manager for the LÖVE game development framework.2
tesselode/nataA Lua library for managing entities in games by organizing them into pools with component-based architecture44
andrewcourtice/harlemA global state management solution for Vue 3 applications with strong typing, immutability, and extensibility516
sfttech/nyanA data description language that enables hierarchical key-value storage with inheritance and dynamic patching for moddable game content management.211
ulydev/lueA Lua library for managing and manipulating colors with support for hue effects44
lunarmodules/sayA Lua string hashing library with support for internationalization and namespace management47
ulydev/pushA Lua library that provides a simple way to manage fixed resolutions and apply transformations during rendering for various graphics contexts.500