ginseng
Entity manager
An entity-component-system framework for managing game entities and their dynamic components.
An entity component framework.
50 stars
4 watching
3 forks
Language: C++
last commit: almost 3 years ago
Linked from 1 awesome list
ecsentity-component-systemhacktoberfest
Related projects:
Repository | Description | Stars |
---|---|---|
engoengine/ecs | An implementation of the Entity-Component-System paradigm in Go | 299 |
sergeymakeev/ecs | A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. | 190 |
jonathanhirz/entity_component | A project demonstrating the setup and management of entities with added components in a Haxe-based system | 2 |
hmans/miniplex | An entity management system based on the Entity Component System pattern, designed for game development and other demanding applications. | 855 |
alecthomas/entityx | A fast and type-safe C++ framework for managing entities with components | 2,230 |
alan-fgr/minecs | A minimal, data-oriented Entity-Component System written in C# | 72 |
blackmatov/ecs.hpp | An implementation of an Entity Component System architecture for managing game-like entities and their associated data | 39 |
deepcake/chickens | An example of using an entity-component system framework with game engines and physics libraries to create interactive content | 1 |
andygeiss/ecs | Builds a custom game engine using the Entity Component System concept in Go. | 129 |
benmoran56/esper | A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. | 557 |
vittorioromeo/ecst | An experimental library providing a flexible and efficient way to manage entities and their components in C++14 multithreaded systems. | 472 |
dcfapixels/dragonecs | A C# Entity Component System framework for building dynamic entity-based systems without code generation or dependencies. | 176 |
yelnats321/entityplus | An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |
leoecscommunity/ecslite | A lightweight C# framework for building entity component systems in games and other performance-critical applications | 51 |
scellecs/morpeh | An ECS framework for Unity and .Net, providing a simple and efficient way to structure game logic | 544 |