mach-ecs

Entity system

An entity component system designed from first-principles for a specific programming language

Entity Component System from first-principles designed for Zig

GitHub

35 stars
6 watching
6 forks
last commit: 7 months ago
Linked from 1 awesome list


Backlinks from these awesome lists:

Related projects:

Repository Description Stars
blackmatov/ecs.hpp An implementation of an Entity Component System architecture for managing game-like entities and their associated data 38
leudz/shipyard An Entity Component System focused on usability and flexibility in game development and general software development 753
yelnats321/entityplus An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. 190
andygeiss/ecs Builds a custom game engine using the Entity Component System concept in Go. 128
deepcake/chickens An example of using an entity-component system framework with game engines and physics libraries to create interactive content 1
sergeymakeev/ecs A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. 190
benmoran56/esper A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. 554
scellecs/morpeh An ECS framework for Unity and .Net, providing a simple and efficient way to structure game logic 535
outfox/fennecs An Entity-Component System implementation in C# targeting .NET 8 229
sandermertens/ecs-faq A resource providing answers to frequently asked questions about Entity Component Systems 2,039
jonathanhirz/entity_component A project demonstrating the setup and management of entities with added components in a Haxe-based system 2
apples/ginseng An entity-component-system framework for managing game entities and their dynamic components. 50
alecthomas/entityx A fast and type-safe C++ framework for managing entities with components 2,227
dcfapixels/dragonecs A C# Entity Component System framework for building dynamic entity-based systems without code generation or dependencies. 176
sebas77/svelto.ecs A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. 1,223