Entitas
ECS framework
An Entity Component System Framework for C# and Unity, designed to reduce code complexity and improve performance.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
7k stars
403 watching
1k forks
Language: C#
last commit: about 1 year ago
Linked from 3 awesome lists
c-sharpcode-generationcsharpdesign-patterndesign-patternsecsentityentity-component-systemgamegame-developmentgame-enginegamedevperformancetddunityunity3d
Related projects:
Repository | Description | Stars |
---|---|---|
| A fast and efficient Entity Component System framework for C++ game development. | 343 |
| A tool for creating and managing Entity-Component-System architectures in Scala, providing command-line interfaces for component creation and code generation. | 1 |
| Entitas is an implementation of the Entity-Component-System (ECS) architecture in TypeScript. | 217 |
| An entity-component-system (ECS) framework that simplifies game development and provides features for rapid prototyping and production-ready code. | 10,370 |
| An Entity Component System framework that provides a lightweight and portable way to build game engines | 6,556 |
| An implementation of an entity component system in Erlang for managing game-like data structures and systems | 6 |
| An ECS framework for Unity game development and .NET platform that simplifies entity-component-system architecture. | 549 |
| An Entity Component System Framework written in Crystal. | 37 |
| An entity component system for Clojure, providing a flexible architecture for managing game logic and data structures | 3 |
| A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. | 1,231 |
| An example of integrating Entity-Component-System (ECS) architecture with Godot's GameNetworkingSockets for simple entity management and networking. | 30 |
| A high-performance ECS implementation in C# | 1,079 |
| A fast and easy-to-use Entity Component System (ECS) framework for C++ | 84 |
| An Entity-Component System implementation in C# targeting .NET 8 | 254 |
| An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |