flecs

ECS framework

An Entity Component System framework that provides a lightweight and portable way to build game engines

A fast entity component system (ECS) for C & C++

GitHub

6k stars
83 watching
454 forks
Language: C
last commit: 8 days ago
Linked from 5 awesome lists

c99cpp11cpp14cpp17data-orienteddata-oriented-designecsentity-component-systementity-frameworkflecsgame-developmentgame-enginegame-engine-frameworkgamedevmodern-cppno-dependenciesportableproduction-ready

Backlinks from these awesome lists:

Related projects:

Repository Description Stars
benmoran56/esper A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. 554
dcfapixels/dragonecs A C# Entity Component System framework for building dynamic entity-based systems without code generation or dependencies. 176
scellecs/morpeh An ECS framework for Unity and .Net, providing a simple and efficient way to structure game logic 535
sandermertens/ecs-faq A resource providing answers to frequently asked questions about Entity Component Systems 2,039
richardbiely/gaia-ecs An entity component system framework for building data-oriented games and applications with efficient storage and processing of entities and components. 82
sschmid/entitas An Entity Component System Framework for C# and Unity, designed to reduce code complexity and improve performance. 7,170
beancheeseburrito/flecs.net A C# wrapper for an entity-component-system (ECS) game development library 147
yelnats321/entityplus An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. 190
friflo/friflo.json.fliox An Entity Component System (ECS) and Object-Relational Mapping (ORM) implementation for C# 164
judelco/entitas-cpp A fast and efficient Entity Component System framework for C++ game development. 339
outfox/fennecs An Entity-Component System implementation in C# targeting .NET 8 229
sergeymakeev/ecs A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. 190
jemc/crystal-flecs A Crystal wrapper around an Entity-Component-System (ECS) library, providing a simplified interface for managing game-like data structures. 2
kirillochnev/mustache An Entity Component System framework allowing fast component iteration and multithreading support. 34
sebas77/svelto.ecs A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. 1,223