awesome-vulkan

Vulkan resource

A curated collection of Vulkan-related resources and tutorials for developers

Awesome Vulkan ecosystem

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last commit: over 2 years ago
Linked from 8 awesome lists

amdarmkhronosnvidiaopenglqualcommvulkanvulkan-apivulkan-libraries

Awesome Vulkan / Hardware Support

gpuinfoVulkan Hardware Database by Sascha Willems
Khronos
NVIDIA

Awesome Vulkan / Hardware Support / NVIDIA

Driver for Desktop
Driver for Android
Driver for Linux for Tegra (L4T)

Awesome Vulkan / Hardware Support

AMD

Awesome Vulkan / Hardware Support / AMD

Open-source Driver1,777almost 2 years ago

Awesome Vulkan / Hardware Support

Imagination

Awesome Vulkan / Hardware Support / Intel

Open-source Driver
Driver for Windows

Awesome Vulkan / Hardware Support

Qualcomm

Awesome Vulkan / Hardware Support / Arm

Mali GPU Best Practices

Awesome Vulkan / SDK

For Windows & Linux
For Android

Awesome Vulkan / Document

AMD

Awesome Vulkan / Document / AMD

Vulkan barriers explained
Vulkan Fast Paths
Let Your Game Shine – Optimizing DirectX 12 and Vulkan Performance with AMD CodeXL
D3D12 & Vulkan: Lessons Learned
Say Hello to a New Rendering API in Town!
Vulkan Renderpasses
Performance tweets series: Barriers, fences, synchronization
Using the Vulkan™ Validation Layers
Most common mistakes in Vulkan apps
Vulkan Device Memory

Awesome Vulkan / Document

NVIDIA

Awesome Vulkan / Document / NVIDIA

Vulkan Device-Generated Commands
Getting Vulkan Ready For VR
GPU-Driven Rendering
GDC 16 - High-performance, Low-Overhead Rendering with OpenGL and Vulkan
GDC 16 - Vulkan and NVIDIA – The Essentials
Engaging the Voyage to Vulkan
Vulkan Shader Resource Binding
Vulkan Memory Management
OpenGL like Vulkan
Transitioning from OpenGL to Vulkan
Siggraph 15 talk - Vulkan on NVIDIA GPUs

Awesome Vulkan / Document

Arm

Awesome Vulkan / Document / Arm

Vulkan Best Practice for Mobile Developers Tutorials658about 2 years ago
Vulkan's Key Features on Arm Architecture
Porting a Graphics Engine to the Vulkan API
Get Your Engine Ready for Vulkan on Mobile
Multi-Threading in Vulkan
Mali Vulkan SDK Tutorialsand

Awesome Vulkan / Document / Intel

API without Secrets: Introduction to Vulkan1,291over 3 years ago[ ]

Awesome Vulkan / Document / Intel / API without Secrets: Introduction to Vulkan

Part 1: The Beginning
Part 2: Swap Chain
Part 3: First Triangle
Part 4: Vertex Attributes

Awesome Vulkan / Document

Imagination

Awesome Vulkan / Document / Imagination

Efficient Rendering with Vulkan on PowerVR
Migrating to Vulkan with the New PowerVR Graphics Framework
Migrating from OpenGLES to Vulkan

Awesome Vulkan / Document / Samsung

Siggraph 2016 - Best Practices for Mobile
Vulkan Usage Recommencation(for mobile)

Awesome Vulkan / Document / Epic

Efficient use of Vulkan on UE4 Mobile

Awesome Vulkan / Document / Khronos

Vulkan Guide1,962almost 2 years ago

Awesome Vulkan / Document

LunarG

Awesome Vulkan / Document / LunarG

Vulkan SDK
Vulkan SDK Version Compatibility
Introducing the New Vulkan Configurator
Unified Validation Layer for Vulkan
Vulkan Synchronization Validation Quick Start Guide
Guide to Vulkan Synchronization Validation
Vulkan GPU-Assisted Validation
Automatic RelaxedPrecision Decoration and Conversion in Spirv-Opt
SPIR-V Legalization and Size Reduction with spirv-opt
All White Papers

Awesome Vulkan / Document / Community

VulkanHub

Awesome Vulkan / Tutorial

How to Learn VulkanMeta post on how to learn Vulkan
I Am Graphics And So Can YouBlog post style tutorial for those new to graphics learning Vulkan
Vulkan Game Engine TutorialTutorial series on making a vulkan game engine by Brendan Galea on YouTube
Kohi Game Engine Series"Vulkan Game Engine series, where we make a game engine from the ground up using C and Vulkan"
Moving to Vulkan (Khronos UK May16)
jhenriques's tutorial
Lunarg's tutorial
Mike Bailey's Vulkan PageProvides extensive Vulkan course slides. [CC BY-NC-ND 4.0]
Qualcomm Video Tutorial SeriesLeans more towards Vulkan for mobile devices
Raw VulkanOverview on how to program a Vulkan application from the ground up

Awesome Vulkan / Tutorial / Siggraph

An overview of next-generation graphics APIscovers Vulkan, D3D12 etc

Awesome Vulkan / Tutorial

Tutorial by Overvand . [CC BY-SA 4.0]
vulkan-sxs17over 10 years agoexplain the Vulkan API step by step and - rephrase Vulkan's requirements on execution dependencies in a more precise form. [MIT]
Vulkan in 30 minutesby baldurk
Vulkan Demos and Tutorials69over 9 years ago. [MIT]
Vulkan Guide. [MIT]
Vulkan Lecture SeriesUniversity lectures by Johannes Unterguggenberger from the Research Unit of Computer Graphics, TU Wien. Covers basic and advanced topics like: Vulkan essentials, the swap chain, resources and descriptors, commands and command buffers, pipelines and stages, real-time ray tracing, and synchronization

Awesome Vulkan / Apps

The Talos Principleby Croteam
Dota2101almost 3 years agoby Valve
Basemarkby Basemark
GFXBench 5by Kishonti
ProtoStarby Epic, built with Unreal Engine 4 technology
DDraceNetwork614almost 2 years agoCooperative 2D platformer with optional . -
Doomby id Software
vkQuake1,853almost 2 years agoVulkan Quake port based on QuakeSpasm. [GPL]
vkQuake2910over 2 years agoid Software's Quake 2 v3.21 with Vulkan support (Windows and Linux). [GPL]
q2vkpt948over 7 years agoReal-time path tracer VKPT integrated into q2pro Quake 2 client. [gpl]
Linux port of SteamVR936over 2 years agoSteamVR is built on top of the Vulkan API
3DMark3DMark API Overhead test
Q2RTX1,229almost 2 years agoNVIDIA’s implementation of RTX ray-tracing in Quake II. [ ]

Awesome Vulkan / Samples

Vulkan samples4,392almost 2 years agoKhronos [ ]
samples10,461almost 2 years agoSascha Willems's and and his talk of
samples port51almost 7 years ago(Incomplete) Sascha Willems's to Kotlin
Vulkan-glTF-PBR984almost 2 years agoSascha Willems's - physical based rendering with Vulkan using glTF 2.0 models. [MIT]
Vulkan Best Practice for Mobile Developers Samples658about 2 years ago

Awesome Vulkan / Samples / Google

Android port of LunarG samples498over 5 years ago
android tutorials870almost 3 years ago

Awesome Vulkan / Samples

nvpro-samplesNVIDIA DesignWorks Samples. [ ]

Awesome Vulkan / Samples / nvpro-samples

gl_vk_chopper207about 2 years agoSimple vulkan rendering example
gl_vk_threaded_cadscene165almost 2 years agoOpenGL and Vulkan comparison on rendering a CAD scene using various techniques and about it
gl_vk_bk3dthreaded84about 2 years agoVulkan sample rendering 3D with 'worker-threads'
gl_vk_supersampled64about 2 years agoVulkan sample showing a high quality super-sampled rendering

Awesome Vulkan / Samples

NVIDIA GameWorks SamplesGameWorks cross-platform graphics API samples. [ ]
LunarG's Samples1,388about 5 years ago
vkcube128about 2 years ago'vkcube' sample from krh, works under X, wayland and VT console with drm/kms
Stardust from Intel113over 3 years agoThe Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles. [ ]
Vulkan Quake port based on QuakeSpasm1,853almost 2 years ago
C# Samples26over 8 years agoPort of Overv's tutorials to [MIT]
Vulkan-Forward-Plus-Renderer670over 9 years agoVFPR - a Vulkan Forward Plus Renderer. [MIT]
Laugh Engine393over 9 years agoVulkan implementation of real-time PBR renderer
tinyrenderers472almost 4 years agoSingle header implemenations of Vulkan and D3D12 renderers
TLVulkanRenderer96over 9 years agoSimple Vulkan-based renderer for my master thesis on real-time transparency. [CC BY-SA 4.0]
Vulkan-Hpp Samples339almost 2 years agoFork of Sascha Willems excellent Vulkan examples that uses Vulkan-Hpp
SDF Font Demo235over 7 years agoText rendering in Vulkan by estimating signed distance. [MIT]
vulkantoy32over 9 years agoShadertoy image shader test app with Vulkan. [MIT]
GL_vs_VK83about 4 years agoComparison of OpenGL and Vulkan API in terms of performance. [MIT]
Vulkan Basic Graphics Samples43almost 2 years agoCollection of simple graphics samples that are written using Magma library
Simple RTX Vulkan raytracing tutorials373over 4 years ago. [MIT]
Ray Tracing In One Weekend (Vulkan RTX)1,283over 2 years agoImplementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension
Gears VK14about 2 years agoGears VK is a heavily modified port of the famous "gears" demo to Vulkan/Android/Linux. [MIT]
Hello triangle,43almost 6 years agobased on Vulkan Ray Tracing extensions. [MIT]
Simple Animation Blender5about 5 years agoA real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI. [MIT]

Awesome Vulkan / Libraries

imgui61,793almost 2 years agoImmediate Mode Graphical User interface. [MIT]
SkiaGoogle's 2D graphics library has a , demonstrated in a cross-platform with its own . [BSD 3-clause]
VKVG774almost 2 years agoVulkan 2D graphics library, API follows the same pattern as Cairo graphics lib, but with new functions
libvc133over 4 years agoVulkan Compute for C++. [ ]
Vulkan Kompute2,036almost 2 years agoBlazing fast and lightweight Vulkan Compute Framework optimized for advanced GPU processing usecases. [Apache License 2.0]
ncnn20,655almost 2 years agoHigh-performance neural network inference framework with Vulkan based GPU inference. [BSD 3-clause]
vuh347almost 3 years agoVulkan-based C++ GPGPU computing framework. [MIT]
VkFFT1,562almost 2 years agoEfficient Vulkan FFT library [MPL-2.0 License]
Vulkan Memory Allocator2,668almost 2 years agoEasy to integrate Vulkan memory allocation library from AMD. [MIT]

Awesome Vulkan / Libraries / Vulkan Memory Allocator

https://github.com/malte-v/VulkanMemoryAllocator-Hpp35over 4 years ago[VulkanMemoryAllocator-Hpp] ( ) - C++ Bindings for VMA, like Vulkan-HPP

Awesome Vulkan / Libraries

Fossilize34over 7 years agoserialization format for various persistent Vulkan object types. [MIT]
vk-bootstrap833almost 2 years agoC++ utility library to jump start Vulkan development by automating instance, physical device, device, and swapchain creation. [MIT]
Google's vulkan-cpp-library248almost 9 years agoVulkan abstraction library using C++11 for memory, resource management, type and thread safety as well as system independency. [Apache]
FrameGraph409over 5 years agoVulkan abstraction layer that represent frame as a task graph. [BSD 2-clause]
V-EZ865about 5 years agolight-weight middleware layer for the Vulkan API targeting Professional Workstation ISVs. [MIT]
Vookoo524over 2 years agoVookoo is a set of dependency-free utilities to assist in the construction and updating of Vulkan graphics data structres. [MIT]
vpp262almost 6 years agoModern C++ Vulkan Abstraction focused on performance and a straightforward interface. [MIT]
VulkanSceneGraphVulkan/C++17 scene graph project, successor to
Vulkan-WSIWindow108about 3 years agoMulti-platform library to create a Vulkan window, and handle input events. [Apache License 2.0]
Screen 13273almost 2 years agoAn easy-to-use Vulkan render graph for Rust. [MIT]
Acid1,780about 3 years agoA high speed C++17 Vulkan game engine. [MIT]
AMD's Anvil597over 2 years agocross-platform framework for Vulkan. [ ]
Auto-Vk284about 2 years agoVulkan convenience and productivity layer for modern C++, atop Vulkan-Hpp, by the Research Unit of Computer Graphics, TU Wien. [MIT]
Auto-Vk-Toolkit412about 2 years agoC++ framework around for rapid prototyping, research, and teaching, by the Research Unit of Computer Graphics, TU Wien. [MIT for the framework's code]
bgfx15,197almost 2 years agoCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [ ]
bsf1,748over 6 years agoModern C++14 library for the development of real-time graphical applications. [MIT]
Cinder5,348almost 2 years agoand . [BSD]
DemoFramework296almost 2 years agoNXP GTEC C++11 cross-platform demo framework including lots of samples for Vulkan, OpenGL ES, OpenVX, OpenCL, OpenVG and OpenCV. [ ]
Diligent Engine3,655almost 2 years agoa modern cross-platform low-level graphics library that supports OpenGL/GLES, Direct3D11/12 and Vulkan. [Apache License 2.0]
Falcor2,739about 2 years agoReal-time rendering framework from NVIDIA, supporting mainly DX12, with experimental Vulkan support. [BSD 3-clause]
glfw13,201almost 2 years agoand . [ ]
Intrinsic Engine1,041over 3 years agoIntrinsic is a Vulkan based cross-platform graphics and game engine. [Apache License 2.0]
Introductory Vulkan sample by GPUOpen119over 5 years ago. [MIT]
liblava797almost 2 years agoA modern C++ and easy-to-use framework. [MIT]
Logi15over 5 years agoLight-weight object oriented Vulkan abstraction framework. [BSD 2-clause]
Lugdunum242over 8 years agoModern cross-platform 3D rendering engine built with Vulkan and modern C++14. [MIT]
openFrameworks63almost 9 years agothe most famouse C++ creative coding framework. [MIT]
PowerVR SDK720about 2 years agoC++ cross-platform 3D graphics SDK to speed up development of Vulkan and GLES. [ ]
Pumex296over 7 years agocross-platform Vulkan renderer implementing frame graph and simple scene graph. Able to render on many surfaces at once [MIT]
SDLadded cross-platform Vulkan graphics support in SDL_vulkan.h. [zlib]
small3d, Tiny Vulkan based C++ cross-platform game development framework [BSD 3-clause]
Spectrum14over 8 years agoWork-in-progress framework and abstraction layer around Vulkan
Tephra20almost 2 years agoA modern C++17 graphics and compute library filling the gap between Vulkan and high-level APIs like OpenGL. [MIT]
The-Forge4,858almost 2 years agoDirectX 12, Vulkan, macOS Metal 2 rendering framework. [Apache License 2.0]
VKFS10almost 2 years agoCross-platform easy-to-use C++ framework that allows you to quickly initialize Vulkan and get a ready-made environment. Provides high-level abstraction over basic Vulkan objects
Vulkan Launchpad64over 2 years agoVulkan framework for Windows, macOS, and Linux. Especially well-suited for Vulkan beginners, used in university education, by the Research Unit of Computer Graphics, TU Wien. [MIT]

Awesome Vulkan / Libraries / Vulkan Launchpad

Vulkan Launchpad Starter21about 3 years agoStarter template containing additional functionality and assets

Awesome Vulkan / Libraries

visor44over 8 years agoVulkan Ignoble Software Rasterizer. [MIT]
VulkanOnD3D12Vulkan API for D3D12. [Apache License 2.0]
rostkatze83over 8 years agoC++ implementation of Vulkan sitting on D3D12 🐈[Apache License 2.0]
VK9Direct3D 9 compatibility layer using Vulkan
VUDA869over 2 years agoheader-only lib that provides a CUDA Runtime API interface. [MIT]
clspv626almost 2 years agoprototype compiler for a subset of OpenCL C to Vulkan compute shaders. [Apache License 2.0]
MoltenVK4,875almost 2 years agorun Vulkan on iOS and macOS. [Apache-2.0]
ZinkOpenGL implementation on top of Vulkan, part of Mesa project. [MIT]
glo / OpenGL Overload279almost 10 years agoOpenGL implementation on top of Vulkan
gfx-portability385over 3 years agoVulkan Portability implementation on Metal and D3D12, based on
Quartz435almost 7 years agoPhysically based Vulkan RTX path tracer with a declarative ES7-like scene description language. [LGPL-3.0]
datoviz602almost 2 years agoHigh-performance GPU interactive scientific data visualization with Vulkan. [MIT]
iMSTKC++ toolkit for building surgical simulations with Vulkan and VTK backends. [Apache License 2.0]
glslang3,101almost 2 years agoLibrary for compiling glsl to spirv [BSD 3-Clause]
SPIRV-Cross2,097almost 2 years agoLibrary for reflection of spirv, simplify the creation of Vulkan pipeline layouts [ Apache-2.0 License]
VkHLF325over 7 years agoVulkan High Level Framework

Awesome Vulkan / Bindings

ash1,880almost 2 years agoVulkan bindings for Rust. [MIT]
gfx-rs5,362over 3 years agoA low-overhead Vulkan-like GPU API for Rust. [Apache License 2.0]
libvulkan.lua59over 8 years agoLua bindings for Vulkan
dvulkan17about 10 years agoAuto-generated D bindings for Vulkan
ErupteD52over 3 years agoAnother Auto-generated D bindings for Vulkan
flextGL204almost 2 years agoMinimal Vulkan header/loader generator and about it
Silk.NET4,224almost 2 years agoC# bindings for Vulkan and others. [MIT]
vulkan141almost 2 years agoHaskell bindings for Vulkan and Vulkan Memory Allocator [BSD-3-Clause]
nvk925over 5 years agoJavaScript bindings for Vulkan. [MIT]
racket-vulkan46over 4 years agoRacket bindings for Vulkan with . [MIT]
Vulkan-hpp3,161almost 2 years agoOpen-Source Vulkan C++ API originated from NVIDIA and about it
VulkanSharp537over 5 years agoC# bindings for Vulkan. [MIT]
Vulkano4,579almost 2 years agoSafe and rich Rust wrapper around the Vulkan API. [MIT]
LWJGLLightweight Java Game Library 3 has Vulkan bindings. [BSD]
SharpVk149almost 4 years agoC# bindings for Vulkan with Linq-to-SPIR-V & . [MIT]
vulkan509over 2 years agoUltimate Python bindings for Vulkan generated with CFFI. [Apache Licence 2.0]
vulkan-go756about 3 years agoGo bindings for Vulkan. [MIT]
PasVulkan194almost 2 years agoVulkan bindings plus high-level wrapper library for Object Pascal [Zlib]
vulkan-zig526almost 2 years agoVulkan binding generator for Zig [MIT]
VK²134almost 4 years ago, Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power [Apache License 2.0]
Vortice.Vulkan304almost 2 years ago.NET Standard 2.0 and .NET5 C# bindings [MIT]
Raw Node.js Vulkan APIA new Vulkan bindings for Node.JS, similar with LWJGL-3 or NVK
Deno Vulkan15over 3 years agoVulkan API bindings for Deno. [Apache Licence 2.0]

Awesome Vulkan / Tools

Nsight™ Visual Studio Edition 5.2+
LoaderAndValidationLayers411over 8 years agofrom KhronosGroup. [Apache Licence 2.0]
renderdoc9,154almost 2 years agoby baldurk, a stand-alone graphics debugging tool. [MIT]

Awesome Vulkan / Tools / renderdoc

RDCtoVkCpp26over 6 years agoconverts RenderDoc Vulkan capture to compilable and executable C++ code. [MIT]

Awesome Vulkan / Tools

VulkanTools676almost 2 years agoLunarG's tools including layers and configurator. [Apache Licence 2.0]
VKtraceruniversal and easy-to-use profiler for Vulkan
CodeXL994over 6 years agoCodeXL goes open source. [MIT]
Qualcomm Adreno GPU Toolssamples, Adreno recommendation layer, best practice docs for Adreno GPU
Qualcomm Snapdragon Profilerincludes Vulkan traces and frame captures for Adreno GPU
Arm Mobile Studioincludes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU
Open Capture and Analytics Tool (OCAT)332about 3 years agoprovides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan. [MIT]
gapid2,209over 2 years agoGraphics API Debugger, can trace and replay Android OpenGL ES and Vulkan applications. [Apache License 2.0]
Arm - PerfDoc116over 4 years agoa validation layer against the Mali Application Developer Best Practices document. [MIT]
glsl_trace33about 3 years agolibrary for shader debugging and profiling for Vulkan and OpenGL. [MIT]
MangoHud6,612almost 2 years agoVulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load. [MIT]

Awesome Vulkan / Books

Introduction to Computer Graphics and the Vulkan APIby - Introduce the reader to the exciting topic of computer graphics from a grounds-up practical perspective with the Vulkan API
Learning Vulkanby - Get started with the Vulkan API and its programming techniques using the easy-to-follow examples

Awesome Vulkan / Books / Learning Vulkan

Book's Examples219about 2 years ago

Awesome Vulkan / Books

Vulkan Cookbookby - Explores a wide range of graphics programming and GPU compute methods to make the best use of the Vulkan API

Awesome Vulkan / Books / Vulkan Cookbook

Book's Examples831over 3 years ago

Awesome Vulkan / Books

Vulkan Programming Guideby and - Introduces powerful 3D development techniques for many fields
Mastering Graphics Programming with VulkanDevelop a modern rendering engine from first principles to state-of-the-art techniques, by and

Awesome Vulkan / Papers

The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Coursesby , , and , Eurographics 2022 - Education Papers

Awesome Vulkan / Papers / The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses

paperDirect link to the
YouTubePre-recorded presentation on

Awesome Vulkan / Khronos / Specification

Chunked HTMLVulkan 1.0 Core API ( ) ( ) ( )
Chunked HTMLVulkan 1.0 Core API + Khronos-defined Extensions ( ) ( ) ( )
Chunked HTMLVulkan 1.0 Core API + all registered Extensions ( ) ( ) ( )
Chunked HTMLVulkan 1.1 Core API ( ) ( ) ( )
Chunked HTMLVulkan 1.1 Core API + Khronos-defined Extensions ( ) ( ) ( )
Chunked HTMLVulkan 1.1 Core API + all registered Extensions ( ) ( ) ( )
Chunked HTMLVulkan 1.2 Core API ( ) ( ) ( )
Chunked HTMLVulkan 1.2 Core API + Khronos-defined Extensions ( ) ( ) ( )
Chunked HTMLVulkan 1.2 Core API + all registered Extensions ( ) ( ) ( )
Chunked HTMLVulkan 1.3 Core API ( ) ( ) ( )
Chunked HTMLVulkan 1.3 Core API + Khronos-defined Extensions ( ) ( ) ( )
Chunked HTMLVulkan 1.3 Core API + all registered Extensions ( ) ( ) ( )

Awesome Vulkan / Khronos / Quick Reference Sheets

Vulkan 1.0 Quick Reference Sheets
Vulkan 1.1 Quick Reference Sheets

Awesome Vulkan / Khronos

Conformance Tests (CTS)526almost 2 years ago

Awesome Vulkan / Khronos / Conferences and Presentations

GDC 2016 Presentations
2016 UK Chapter: Moving to Vulkan
SIGGRAPH 2016 BOF - Vulkan
SIGGRPAH 2016 Best Practices Roundtable
2016 Vulkan DevDay UK
2016 Vulkan DevDay Seoul
2017 Vulkan DevU Vancouver
2017 Vulkan Loader Webinar
SIGGRAPH 2017 BOF - Vulkan
2018 Vulkan Montreal Dev Day
2018 Vulkanised!
SIGGRAPH 2018 BOF - Vulkan

Awesome Vulkan / Community

Freenode IRC
Google Plus
Khronos Forum
Reddit
Stack Overflow
Discord
awesome337,709almost 2 years agoCurated list of awesome lists
awesome-opengl2,182about 3 years agoCurated list of awesome OpenGL libraries, debuggers and resources
gamedev13,769almost 2 years agoAwesome list about game development
graphics-resources1,802over 5 years agoList of graphic programming resources
awesome-d3d12243almost 8 years agoCurated list of awesome D3D12 libraries, debuggers and resources

Backlinks from these awesome lists:

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