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awesome-vulkan

by vinjn

awesome listpushed over 2 years ago

Awesome Vulkan ecosystem

AI summary

Vulkan resource

A curated collection of Vulkan-related resources and tutorials for developers

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What's in the list

281 links in 56 sections, with live GitHub stats.activeno commit in 2y

Hardware Support

Hardware Support / NVIDIA

Hardware Support

Hardware Support / AMD

Hardware Support

Hardware Support / Intel

Hardware Support

Hardware Support / Arm

SDK

Document

Document / AMD

Document

Document / NVIDIA

Document

Document / Arm

Document / Intel

Document / Intel / API without Secrets: Introduction to Vulkan

Document

Document / Imagination

Document / Samsung

Document / Epic

Document / Khronos

Document

Document / LunarG

Document / Community

Tutorial

Tutorial / Siggraph

Tutorial

  • Tutorial by Overv

    and . [CC BY-SA 4.0]

  • vulkan-sxs

    explain the Vulkan API step by step and - rephrase Vulkan's requirements on execution dependencies in a more precise form. [MIT]

  • Vulkan Lecture Series

    University lectures by Johannes Unterguggenberger from the Research Unit of Computer Graphics, TU Wien. Covers basic and advanced topics like: Vulkan essentials, the swap chain, resources and descriptors, commands and command buffers, pipelines and stages, real-time ray tracing, and synchronization

Apps

  • Dota2

    by Valve

  • Basemark

    by Basemark

  • GFXBench 5

    by Kishonti

  • ProtoStar

    by Epic, built with Unreal Engine 4 technology

  • DDraceNetwork

    Cooperative 2D platformer with optional . -

  • Doom

    by id Software

  • vkQuake

    Vulkan Quake port based on QuakeSpasm. [GPL]

  • vkQuake2

    id Software's Quake 2 v3.21 with Vulkan support (Windows and Linux). [GPL]

  • q2vkpt

    Real-time path tracer VKPT integrated into q2pro Quake 2 client. [gpl]

  • Linux port of SteamVR

    SteamVR is built on top of the Vulkan API

  • 3DMark

    3DMark API Overhead test

  • Q2RTX

    NVIDIA’s implementation of RTX ray-tracing in Quake II. [ ]

Samples

Samples / Google

Samples

Samples / nvpro-samples

Samples

Libraries

  • imgui

    Immediate Mode Graphical User interface. [MIT]

  • Skia

    Google's 2D graphics library has a , demonstrated in a cross-platform with its own . [BSD 3-clause]

  • VKVG

    Vulkan 2D graphics library, API follows the same pattern as Cairo graphics lib, but with new functions

  • libvc

    Vulkan Compute for C++. [ ]

  • Vulkan Kompute

    Blazing fast and lightweight Vulkan Compute Framework optimized for advanced GPU processing usecases. [Apache License 2.0]

  • ncnn

    High-performance neural network inference framework with Vulkan based GPU inference. [BSD 3-clause]

  • vuh

    Vulkan-based C++ GPGPU computing framework. [MIT]

  • VkFFT

    Efficient Vulkan FFT library [MPL-2.0 License]

  • Vulkan Memory Allocator

    Easy to integrate Vulkan memory allocation library from AMD. [MIT]

Libraries / Vulkan Memory Allocator

Libraries

  • Fossilize

    serialization format for various persistent Vulkan object types. [MIT]

  • vk-bootstrap

    C++ utility library to jump start Vulkan development by automating instance, physical device, device, and swapchain creation. [MIT]

  • Google's vulkan-cpp-library

    Vulkan abstraction library using C++11 for memory, resource management, type and thread safety as well as system independency. [Apache]

  • FrameGraph

    Vulkan abstraction layer that represent frame as a task graph. [BSD 2-clause]

  • V-EZ

    light-weight middleware layer for the Vulkan API targeting Professional Workstation ISVs. [MIT]

  • Vookoo

    Vookoo is a set of dependency-free utilities to assist in the construction and updating of Vulkan graphics data structres. [MIT]

  • vpp

    Modern C++ Vulkan Abstraction focused on performance and a straightforward interface. [MIT]

  • VulkanSceneGraph

    Vulkan/C++17 scene graph project, successor to

  • Vulkan-WSIWindow

    Multi-platform library to create a Vulkan window, and handle input events. [Apache License 2.0]

  • Screen 13

    An easy-to-use Vulkan render graph for Rust. [MIT]

  • Acid

    A high speed C++17 Vulkan game engine. [MIT]

  • AMD's Anvil

    cross-platform framework for Vulkan. [ ]

  • Auto-Vk

    Vulkan convenience and productivity layer for modern C++, atop Vulkan-Hpp, by the Research Unit of Computer Graphics, TU Wien. [MIT]

  • Auto-Vk-Toolkit

    C++ framework around for rapid prototyping, research, and teaching, by the Research Unit of Computer Graphics, TU Wien. [MIT for the framework's code]

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [ ]

  • bsf

    Modern C++14 library for the development of real-time graphical applications. [MIT]

  • Cinder

    and . [BSD]

  • DemoFramework

    NXP GTEC C++11 cross-platform demo framework including lots of samples for Vulkan, OpenGL ES, OpenVX, OpenCL, OpenVG and OpenCV. [ ]

  • Diligent Engine

    a modern cross-platform low-level graphics library that supports OpenGL/GLES, Direct3D11/12 and Vulkan. [Apache License 2.0]

  • Falcor

    Real-time rendering framework from NVIDIA, supporting mainly DX12, with experimental Vulkan support. [BSD 3-clause]

  • glfw

    and . [ ]

  • Intrinsic Engine

    Intrinsic is a Vulkan based cross-platform graphics and game engine. [Apache License 2.0]

  • liblava

    A modern C++ and easy-to-use framework. [MIT]

  • Logi

    Light-weight object oriented Vulkan abstraction framework. [BSD 2-clause]

  • Lugdunum

    Modern cross-platform 3D rendering engine built with Vulkan and modern C++14. [MIT]

  • openFrameworks

    the most famouse C++ creative coding framework. [MIT]

  • PowerVR SDK

    C++ cross-platform 3D graphics SDK to speed up development of Vulkan and GLES. [ ]

  • Pumex

    cross-platform Vulkan renderer implementing frame graph and simple scene graph. Able to render on many surfaces at once [MIT]

  • SDL

    added cross-platform Vulkan graphics support in SDL_vulkan.h. [zlib]

  • small3d

    , Tiny Vulkan based C++ cross-platform game development framework [BSD 3-clause]

  • Spectrum

    Work-in-progress framework and abstraction layer around Vulkan

  • Tephra

    A modern C++17 graphics and compute library filling the gap between Vulkan and high-level APIs like OpenGL. [MIT]

  • The-Forge

    DirectX 12, Vulkan, macOS Metal 2 rendering framework. [Apache License 2.0]

  • VKFS

    Cross-platform easy-to-use C++ framework that allows you to quickly initialize Vulkan and get a ready-made environment. Provides high-level abstraction over basic Vulkan objects

  • Vulkan Launchpad

    Vulkan framework for Windows, macOS, and Linux. Especially well-suited for Vulkan beginners, used in university education, by the Research Unit of Computer Graphics, TU Wien. [MIT]

Libraries / Vulkan Launchpad

Libraries

  • visor

    Vulkan Ignoble Software Rasterizer. [MIT]

  • VulkanOnD3D12

    Vulkan API for D3D12. [Apache License 2.0]

  • rostkatze

    C++ implementation of Vulkan sitting on D3D12 🐈[Apache License 2.0]

  • VK9

    Direct3D 9 compatibility layer using Vulkan

  • VUDA

    header-only lib that provides a CUDA Runtime API interface. [MIT]

  • clspv

    prototype compiler for a subset of OpenCL C to Vulkan compute shaders. [Apache License 2.0]

  • MoltenVK

    run Vulkan on iOS and macOS. [Apache-2.0]

  • Zink

    OpenGL implementation on top of Vulkan, part of Mesa project. [MIT]

  • glo / OpenGL Overload

    OpenGL implementation on top of Vulkan

  • gfx-portability

    Vulkan Portability implementation on Metal and D3D12, based on

  • Quartz

    Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language. [LGPL-3.0]

  • datoviz

    High-performance GPU interactive scientific data visualization with Vulkan. [MIT]

  • iMSTK

    C++ toolkit for building surgical simulations with Vulkan and VTK backends. [Apache License 2.0]

  • glslang

    Library for compiling glsl to spirv [BSD 3-Clause]

  • SPIRV-Cross

    Library for reflection of spirv, simplify the creation of Vulkan pipeline layouts [ Apache-2.0 License]

  • VkHLF

    Vulkan High Level Framework

Bindings

  • ash

    Vulkan bindings for Rust. [MIT]

  • gfx-rs

    A low-overhead Vulkan-like GPU API for Rust. [Apache License 2.0]

  • libvulkan.lua

    Lua bindings for Vulkan

  • dvulkan

    Auto-generated D bindings for Vulkan

  • ErupteD

    Another Auto-generated D bindings for Vulkan

  • flextGL

    Minimal Vulkan header/loader generator and about it

  • Silk.NET

    C# bindings for Vulkan and others. [MIT]

  • vulkan

    Haskell bindings for Vulkan and Vulkan Memory Allocator [BSD-3-Clause]

  • nvk

    JavaScript bindings for Vulkan. [MIT]

  • racket-vulkan

    Racket bindings for Vulkan with . [MIT]

  • Vulkan-hpp

    Open-Source Vulkan C++ API originated from NVIDIA and about it

  • VulkanSharp

    C# bindings for Vulkan. [MIT]

  • Vulkano

    Safe and rich Rust wrapper around the Vulkan API. [MIT]

  • LWJGL

    Lightweight Java Game Library 3 has Vulkan bindings. [BSD]

  • SharpVk

    C# bindings for Vulkan with Linq-to-SPIR-V & . [MIT]

  • vulkan

    Ultimate Python bindings for Vulkan generated with CFFI. [Apache Licence 2.0]

  • vulkan-go

    Go bindings for Vulkan. [MIT]

  • PasVulkan

    Vulkan bindings plus high-level wrapper library for Object Pascal [Zlib]

  • vulkan-zig

    Vulkan binding generator for Zig [MIT]

  • VK²

    , Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power [Apache License 2.0]

  • Vortice.Vulkan

    .NET Standard 2.0 and .NET5 C# bindings [MIT]

  • Raw Node.js Vulkan API

    A new Vulkan bindings for Node.JS, similar with LWJGL-3 or NVK

  • Deno Vulkan

    Vulkan API bindings for Deno. [Apache Licence 2.0]

Tools

Tools / renderdoc

  • RDCtoVkCpp

    converts RenderDoc Vulkan capture to compilable and executable C++ code. [MIT]

Tools

  • VulkanTools

    LunarG's tools including layers and configurator. [Apache Licence 2.0]

  • VKtracer

    universal and easy-to-use profiler for Vulkan

  • CodeXL

    CodeXL goes open source. [MIT]

  • Qualcomm Adreno GPU Tools

    samples, Adreno recommendation layer, best practice docs for Adreno GPU

  • Qualcomm Snapdragon Profiler

    includes Vulkan traces and frame captures for Adreno GPU

  • Arm Mobile Studio

    includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU

  • Open Capture and Analytics Tool (OCAT)

    provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan. [MIT]

  • gapid

    Graphics API Debugger, can trace and replay Android OpenGL ES and Vulkan applications. [Apache License 2.0]

  • Arm - PerfDoc

    a validation layer against the Mali Application Developer Best Practices document. [MIT]

  • glsl_trace

    library for shader debugging and profiling for Vulkan and OpenGL. [MIT]

  • MangoHud

    Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load. [MIT]

Books

Books / Learning Vulkan

Books

  • Vulkan Cookbook

    by - Explores a wide range of graphics programming and GPU compute methods to make the best use of the Vulkan API

Books / Vulkan Cookbook

Books

Papers

Papers / The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses

  • paper

    Direct link to the

  • YouTube

    Pre-recorded presentation on

Khronos / Specification

  • Chunked HTML

    Vulkan 1.0 Core API ( ) ( ) ( )

  • Chunked HTML

    Vulkan 1.0 Core API + Khronos-defined Extensions ( ) ( ) ( )

  • Chunked HTML

    Vulkan 1.0 Core API + all registered Extensions ( ) ( ) ( )

  • Chunked HTML

    Vulkan 1.1 Core API ( ) ( ) ( )

  • Chunked HTML

    Vulkan 1.1 Core API + Khronos-defined Extensions ( ) ( ) ( )

  • Chunked HTML

    Vulkan 1.1 Core API + all registered Extensions ( ) ( ) ( )

  • Chunked HTML

    Vulkan 1.2 Core API ( ) ( ) ( )

  • Chunked HTML

    Vulkan 1.2 Core API + Khronos-defined Extensions ( ) ( ) ( )

  • Chunked HTML

    Vulkan 1.2 Core API + all registered Extensions ( ) ( ) ( )

  • Chunked HTML

    Vulkan 1.3 Core API ( ) ( ) ( )

  • Chunked HTML

    Vulkan 1.3 Core API + Khronos-defined Extensions ( ) ( ) ( )

  • Chunked HTML

    Vulkan 1.3 Core API + all registered Extensions ( ) ( ) ( )

Khronos / Quick Reference Sheets

Khronos

Khronos / Conferences and Presentations

Community

  • awesome

    Curated list of awesome lists

  • awesome-opengl

    Curated list of awesome OpenGL libraries, debuggers and resources

  • gamedev

    Awesome list about game development

  • graphics-resources

    List of graphic programming resources

  • awesome-d3d12

    Curated list of awesome D3D12 libraries, debuggers and resources

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