Vulkan-glTF-PBR
PBR renderer
An implementation of physically-Based Rendering with Vulkan and glTF 2.0 models.
Physical based rendering with Vulkan using glTF 2.0 models
977 stars
32 watching
131 forks
Language: C++
last commit: 14 days ago
Linked from 2 awesome lists
gltfgltf2pbrvulkan
Related projects:
Repository | Description | Stars |
---|---|---|
nadrin/pbr | An implementation of physically based rendering techniques in various graphics APIs for comparison and demonstration purposes. | 1,388 |
wahn/rs_pbrt | A Rust implementation of physically based rendering techniques. | 811 |
mgsx-dev/gdx-gltf | A library providing support and shaders for loading and rendering 3D models in various formats using the GL Transmission Format (glTF) standard. | 213 |
nvpro-samples/gl_vk_bk3dthreaded | A sample Vulkan and OpenGL application demonstrating 3D rendering with worker threads | 84 |
saschawillems/vulkanwicked | An implementation of the Vulkan graphics API in C++ | 11 |
jian-ru/laugh_engine | Real-time 3D rendering engine using Vulkan and glTF support | 392 |
gwihlidal/render-rs | A collection of Rust crates providing rendering abstractions. | 30 |
rswinkle/portablegl | A portable implementation of OpenGL 3.x in clean C as a single header library. | 1,044 |
nvpro-samples/gl_vk_chopper | A simple Vulkan rendering example | 206 |
mmp/pbrt-v2 | A physically based rendering system written in C++ that simulates real-world lighting and materials | 991 |
tsherif/picogl.js | A minimal WebGL 2 rendering library for creating 3D graphics with a convenient API | 789 |
trungtle/tlvulkanrenderer | A Vulkan-based renderer for demonstrating real-time transparency algorithms on the GPU. | 96 |
vpenades/sharpgltf | A .NET Standard library for loading and rendering 3D models in the glTF file format | 484 |
iimachines/maya2gltf | Tool to export 3D models and animations from Maya into the glTF 2.0 format with PBR support. | 326 |
fsole/brokkr | A Vulkan framework for building Windows-based graphics applications using C++. | 88 |