awesome-d3d12
by vinjn
Awesome D3D12 ecosystem
AI summary
DirectX 12 reference
A collection of resources and samples to help developers learn and implement DirectX 12, including tutorials, documentation, and code examples.
- stars
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- watching
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- awesome lists
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- entries
- 50
What's in the list
50 links in 14 sections, with live GitHub stats.activeno commit in 2y
Documents
- DirectCompute in DirectX 12
Chas. Boyd
Videos
Samples
DirectX-Graphics-Samples
samples that demonstrate how to build graphics intensive applications on Windows [MIT]
DirectXTK12
DirectX 12 Tool Kit [MIT]
DirectXTex
texture processing library [MIT]
DirectXMesh
geometry processing library [MIT]
Xbox-ATG-Samples
Samples published by the Xbox Advanced Technology Group [ ]
NVIDIA / Documents
- Practical DirectX 12 – Programming Model and Hardware Capabilities
Gareth Thomas (AMD), Alex Dunn (NVIDIA)
NVIDIA / Samples
Falcor
real-time rendering framework supporting DirectX 12 and Vulkan. It aims to improve productivity of research and prototype projects. [ ]
AMD / Documents
AMD / Documents / Topics on GPUOpen
AMD / Documents
- Direct3D12 and the Future of Graphics APIs
Dave Oldcorn
- Right on Queue: Advanced DirectX 12 Programming
Stephan Hodes (AMD), Dave Oldcorn (AMD), Dan Baker (Oxide)
- D3D12 & Vulkan: Lessons Learned
– Matthaeus Chajdas (AMD)
- Getting The Best Out Of D3D12
Evan Hart, Principal Engineer (NVIDIA), Dave Oldcorn, D3D12 Technical Lead (AMD)
AMD / Samples
HelloD3D12
HelloD3D12 is a small, introductory Direct3D 12 sample, which shows how to set up a window and render a textured quad complete with proper uploading handling, multiple frames queued, and constant buffers. [MIT]
Barycentrics12
Barycentrics D3D12 GCN Shader Extension Sample [MIT]
nBodyD3D12
This is a slightly modified version of the Microsoft D3D12nBodyGravity sample [MIT]
Intel / Documents
- Performance Considerations for Resource Binding in Microsoft DirectX 12
Wolfgang Engel (CEO of Confetti)
Intel / Samples
asteroids_d3d12
Asteroids DirectX 12 Sample
FlipModelD3D12
Interactive visualization for understanding swap chains in D3D12
DX12-Multi-Adapter
DirectX 12 Explicit Multi-adapter Sample
Misc / Raytracing
GettingStartedWithRTXRayTracing
Chris Wyman's SIGGRAPH 2018 Course "Introduction to DirectX Raytracing"
Misc / Documents
D3D12QuickRef
Direct3D 12.0 quick reference guide
- Rendering Hitman with DirectX12
Jonas Meyer (IO Interactive)
- Object Space Rendering in DirectX 12
– Dan Baker (Oxide Games)
Misc / Samples
HelloD3D12
comprehensive samples by @shobomaru
tinyrenderers
Single header implemenations of Vulkan and D3D12 renderers
PipelineSet
D3D12 Root Signature/Pipeline State Object live-reloading
OverlappedExecution
visualize how draw and dispatch calls execute on the GPU [MIT]
DeferredTexturing
demonstrates bindless deferred texturing using D3D12 [MIT]
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