Falcor
Rendering framework
A real-time rendering framework supporting DirectX 12 and Vulkan for improved productivity in research and prototype projects.
Real-Time Rendering Framework
3k stars
128 watching
500 forks
Language: C++
last commit: 4 months ago
Linked from 4 awesome lists
Related projects:
Repository | Description | Stars |
---|---|---|
microsoft/directx-graphics-samples | DirectX 12 Graphics Samples repository | 6,113 |
diligentgraphics/diligentengine | A lightweight cross-platform graphics API and rendering framework for creating high-performance 3D graphics applications. | 3,655 |
zauonlok/renderer | A shader-based software renderer written from scratch in C89. | 2,501 |
confettifx/the-forge | A cross-platform rendering framework providing building blocks to extend existing game engines or write custom ones, supporting multiple platforms and technologies. | 4,858 |
bkaradzic/bgfx | A cross-platform rendering library that provides a unified API for different graphics APIs and platforms. | 15,197 |
crosire/reshade | A post-processing injector for games and video software that enables developers to add custom visual effects. | 4,222 |
baldurk/renderdoc | A tool for debugging graphics rendering issues in games and applications. | 9,154 |
flaxengine/flaxengine | A multi-platform 3D game engine with C++ and C# support, providing high-quality graphics and scripting capabilities. | 5,878 |
diligentgraphics/diligentsamples | A collection of sample projects demonstrating the usage of Diligent Engine API for graphics programming | 340 |
microsoft/directxtk | A collection of helper classes for writing DirectX 11 C++ code for various Windows applications | 2,599 |
diligentgraphics/diligentcore | A modern cross-platform low-level graphics API implementation | 638 |
microsoft/directxshadercompiler | Compiles High-Level Shader Language programs into DirectX Intermediate Language representation. | 3,135 |
veldrid/veldrid | A portable graphics rendering and compute library for .NET that provides a unified interface to various GPU backends. | 2,502 |
nvidiagameworks/kaolin | A PyTorch library for accelerating 3D deep learning research with various GPU-optimized operations and tools. | 4,550 |
andrejnau/flycube | A low-level graphics API providing features like ray tracing and support for multiple backends | 390 |