D3D12RaytracingFallback
Ray tracing emulator
A wrapper around DirectX 12 API to emulate the DirectX Raytracing (DXR) API on devices without native driver/hardware support.
A fork of Microsoft's D3D12 Raytracing Fallback Layer
9 stars
2 watching
0 forks
Language: C++
last commit: over 6 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
| A lightweight prototyping framework for DirectX Raytracing | 29 |
| Implementing Nvidia DXR tutorial with Microsoft DXR Fallback Layer to enable raytracing on Windows 10 RS5 API | 2 |
| A sample application to get started with DirectX Raytracing (DXR) using the raw API calls. | 399 |
| An interactive ray tracing demo utilizing GPU acceleration | 23 |
| A simple path tracer implemented using DirectX Ray Tracing (DXR) to generate images from 3D scenes. | 735 |
| A collection of tutorials demonstrating the use of DirectX Raytracing API | 839 |
| A path tracer with DirectX Raytracing and OptiX denoising capabilities for real-time graphics rendering | 100 |
| Provides source code examples and references for real-time rendering using DXR and other APIs. | 981 |
| Tutorials and code for teaching DirectX Raytracing using C# | 76 |
| An implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension. | 1,283 |
| A compile-time ray tracing system using C++17 constexpr functions | 693 |
| A lightweight, single-header ray tracing kernel with built-in geometry and intersection tools. | 1,084 |
| A simple API for visual debugging of ray-tracing operations | 27 |
| A GPU-based ray tracing renderer utilizing NVIDIA OptiX 7. | 223 |
| A Vulkan-based path tracer with a declarative scene description language | 435 |