dxr-path-tracing
DXR renderer
A path tracer with DirectX Raytracing and OptiX denoising capabilities for real-time graphics rendering
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
100 stars
5 watching
11 forks
Language: C++
last commit: about 6 years ago
Linked from 1 awesome list
directx-raytracingdxrgraphicspathtracingraytracingrtx
Related projects:
Repository | Description | Stars |
---|---|---|
| A simple path tracer implemented using DirectX Ray Tracing (DXR) to generate images from 3D scenes. | 735 |
| A lightweight prototyping framework for DirectX Raytracing | 29 |
| A simple physically based path tracer with support for Disney BRDF and various rendering features. | 321 |
| A Vulkan-based path tracer with a declarative scene description language | 435 |
| A sample application to get started with DirectX Raytracing (DXR) using the raw API calls. | 399 |
| An interactive ray tracing demo utilizing GPU acceleration | 23 |
| A GPU-based ray tracing renderer utilizing NVIDIA OptiX 7. | 223 |
| Implementing Nvidia DXR tutorial with Microsoft DXR Fallback Layer to enable raytracing on Windows 10 RS5 API | 2 |
| A wrapper around DirectX 12 API to emulate the DirectX Raytracing (DXR) API on devices without native driver/hardware support. | 9 |
| Provides source code examples and references for real-time rendering using DXR and other APIs. | 981 |
| An implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension. | 1,283 |
| A high-performance rendering framework for real-time ray tracing and path tracing. | 846 |
| A simple ray tracing implementation in Rust to generate 3D images with lighting, texture mapping, and parallel rendering. | 241 |
| A tutorial on writing a fast and photorealistic path tracer using Vulkan API | 1,140 |
| A PyTorch-based path tracer for rendering 3D scenes with reflective materials and automatic differentiation | 242 |