lighthouse2

Ray tracer

A high-performance rendering framework for real-time ray tracing and path tracing.

Lighthouse 2 framework for real-time ray tracing

GitHub

846 stars
43 watching
85 forks
Language: C++
last commit: 9 months ago
Linked from 1 awesome list

cudacuda-opengldenoisinggame-enginegamedevglfwgltfgltf-viewergpuopengloptixpath-tracingraytracerreal-timerenderrenderingrendering-enginerendersystemrtxsvgf

Backlinks from these awesome lists:

Related projects:

Repository Description Stars
renderkit/ospray A high-performance ray tracing rendering engine for interactive applications 1,023
gpsnoopy/raytracinginvulkan An implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension. 1,283
bluebrain/ospray An open-source ray tracing engine for high-performance visualization on Intel CPUs 3
favreau/sol-r A CUDA/OpenCL-based ray-tracer software project that enables real-time rendering of 3D images and scenes. 305
ashpil/moonshine A general-purpose ray tracing renderer with support for offline and real-time rendering. 117
raysect/source A Python framework for creating high precision ray-tracers used in optical/non-optical physics simulations. 90
shocker-0x15/vlr A GPU-based ray tracing renderer utilizing NVIDIA OptiX 7. 223
dcc-lab/raytracing A Python library for simple optical path tracing using ABCD matrices and Gaussian laser beams. 264
apress/ray-tracing-gems Provides source code examples and references for real-time rendering using DXR and other APIs. 981
tcbrindle/raytracer.hpp A compile-time ray tracing system using C++17 constexpr functions 693
vkoskiv/c-ray A portable, hackable, offline CPU rendering engine 803
ali-raheem/vraytracer An educational ray tracing project built in Vlang to generate 3D images 49
elfrank/raytracer-gpupro4 An interactive ray tracing demo utilizing GPU acceleration 23
maierfelix/vk_khr_ray_tracing An implementation of the VK_KHR_ray_tracing Vulkan extension for ray tracing on Windows using C++. 43
dps/rust-raytracer A simple ray tracing implementation in Rust to generate 3D images with lighting, texture mapping, and parallel rendering. 241