Anvil
Vulkan framework
A cross-platform framework providing an object-oriented solution for building Vulkan-based applications
Anvil is a cross-platform framework for Vulkan
597 stars
52 watching
62 forks
Language: C++
last commit: 8 months ago
Linked from 2 awesome lists
Related projects:
Repository | Description | Stars |
---|---|---|
| A wrapper API to simplify the use of Vulkan for game developers and graphics engineers | 865 |
| A framework for rapid prototyping and development of graphics applications using Vulkan or DirectX 12 | 933 |
| A Vulkan-based framework for beginners to learn and develop 3D graphics applications. | 64 |
| Translates Vulkan API commands into PAL commands to enable graphics rendering | 217 |
| A Vulkan-based introductory sample to render a triangle on the screen. | 119 |
| A Vulkan-based framework for accelerating computations on graphics processing units. | 347 |
| An abstraction layer between 3D graphics drivers and hardware/operating system details | 368 |
| A framework and API wrapper for Object Pascal to interact with the Vulkan graphics API | 194 |
| A minimal UI library for Android inspired by React | 1,445 |
| A C++ framework for creating Vulkan-based graphics applications with built-in support for various features and tools. | 412 |
| An experimental high-level abstraction library on top of Vulkan | 325 |
| Provides Go bindings for a cross-platform 3D graphics and compute API to interact with Vulkan without needing C/C++ | 756 |
| A Haskell library providing low-level bindings to the Vulkan graphics API | 63 |
| A C++ Vulkan starter repository providing a basic structure for building cross-platform renderers and applications. | 77 |
| A C++20 Vulkan engine designed as a learning project with basic features and limited compatibility. | 475 |