VkHLF
Vulkan abstraction layer
An experimental high-level abstraction library on top of Vulkan
Experimental High Level Framework for Vulkan
325 stars
29 watching
25 forks
Language: C++
last commit: over 7 years agoLinked from 2 awesome lists
Related projects:
| Repository | Description | Stars |
|---|---|---|
| A simple Vulkan rendering example | 207 | |
| A sample Vulkan and OpenGL application demonstrating 3D rendering with worker threads | 84 | |
| Demonstrates basic integration of ray tracing and ray traversal in Vulkan using the VK_KHR_ray_tracing_pipeline extension | 1,417 | |
| A set of tools to help developers verify correct use of the Vulkan API and detect potential errors in their applications. | 782 | |
| Provides a high-performance, low-abstraction Vulkan API for JavaScript and TypeScript. | 925 | |
| Automated C++-to-Lisp bindings for the Vulkan API | 49 | |
| A C++ framework providing Vulkan abstraction and simplification for game development and graphics applications. | 10 | |
| A sample project demonstrating various rendering approaches using OpenGL and Vulkan with threaded CAD scene rendering | 165 | |
| A collection of Vulkan demos to demonstrate the API and simplify the development of simple graphics applications. | 37 | |
| A framework and API wrapper for Object Pascal to interact with the Vulkan graphics API | 194 | |
| This project demonstrates how to use the OptiX denoiser on Vulkan ray-traced images | 89 | |
| A Vulkan-based framework for accelerating computations on graphics processing units. | 347 | |
| A C++ Vulkan library that provides a simple and lightweight way to create and manage Vulkan objects | 49 | |
| A C++ Vulkan starter repository providing a basic structure for building cross-platform renderers and applications. | 77 | |
| Demonstrates super-sampled rendering in Vulkan using two implementations and compact constructor-based code | 64 |