gl_vk_threaded_cadscene
CAD renderer comparison
A sample project demonstrating various rendering approaches using OpenGL and Vulkan with threaded CAD scene rendering
OpenGL and Vulkan comparison on rendering a CAD scene using various techniques
164 stars
25 watching
26 forks
Language: C++
last commit: about 1 month ago
Linked from 1 awesome list
command-bufferopenglthreadvulkan
Related projects:
Repository | Description | Stars |
---|---|---|
nvpro-samples/gl_vk_bk3dthreaded | A sample Vulkan and OpenGL application demonstrating 3D rendering with worker threads | 84 |
nvpro-samples/gl_vk_meshlet_cadscene | Demonstrates rendering of CAD models using mesh shaders for high-performance rendering | 363 |
nvpro-samples/gl_vk_chopper | A simple Vulkan rendering example | 206 |
nvpro-samples/gl_commandlist_basic | A sample project demonstrating the use of NV_command_list to render a basic scene with texture rendering using ARB_bindless_texture. | 111 |
nvpro-samples/gl_vk_supersampled | Demonstrates super-sampled rendering in Vulkan using two implementations and compact constructor-based code | 64 |
nvpro-samples/gl_occlusion_culling | A sample implementation of a shader-based occlusion culling system using OpenGL | 533 |
nvpro-samples/optix_advanced_samples | A collection of advanced ray tracing samples showcasing OptiX's capabilities | 428 |
ripper37/gl_vs_vk | A comparison of two graphics APIs to measure their API-related overhead and performance differences | 83 |
nvpro-samples/gl_ssao | This sample project provides an optimized screen-space ambient occlusion algorithm with caching improvements and multi-sample anti-aliasing support. | 355 |
nvpro-samples/vk_denoise | This project demonstrates how to use the OptiX denoiser on Vulkan ray-traced images | 90 |
nvpro-samples/vk_raytracing_tutorial_khr | Demonstrates basic integration of ray tracing and ray traversal in Vulkan using the VK_KHR_ray_tracing_pipeline extension | 1,393 |
nvpro-pipeline/vkhlf | An experimental high-level abstraction library on top of Vulkan | 325 |
vpenades/sharpgltf | A .NET Standard library for loading and rendering 3D models in the glTF file format | 484 |
gan74/yave | A C++20 Vulkan engine designed as a learning project with basic features and limited compatibility. | 471 |
gpuopen-drivers/xgl | Translates Vulkan API commands into PAL commands to enable graphics rendering | 215 |