gl_ssao
Ambient Occlusion Algorithm
This sample project provides an optimized screen-space ambient occlusion algorithm with caching improvements and multi-sample anti-aliasing support.
optimized screen-space ambient occlusion, cache-aware hbao
355 stars
31 watching
37 forks
Language: C++
last commit: about 1 year ago
Linked from 1 awesome list
hbaonvidiaopenglssao
Related projects:
Repository | Description | Stars |
---|---|---|
| A sample implementation of a shader-based occlusion culling system using OpenGL | 536 |
| This project demonstrates how to use the NV_command_list extension to optimize rendering performance by encoding commands into binary data and reducing CPU overhead. | 110 |
| Demonstrates super-sampled rendering in Vulkan using two implementations and compact constructor-based code | 64 |
| A sample project demonstrating various rendering approaches using OpenGL and Vulkan with threaded CAD scene rendering | 165 |
| A sample Vulkan and OpenGL application demonstrating 3D rendering with worker threads | 84 |
| Demonstrates rendering of CAD models using mesh shaders for high-performance rendering | 373 |
| A collection of advanced ray tracing samples showcasing OptiX's capabilities | 429 |
| An efficient software occlusion culling algorithm | 619 |
| A simple Vulkan rendering example | 207 |
| Provides a PyTorch implementation of several computer vision tasks including object detection, segmentation and parsing. | 1,191 |
| An algorithm for reducing aliasing in real-time volume rendering when the camera is inside the volume | 632 |
| This project demonstrates how to use the OptiX denoiser on Vulkan ray-traced images | 89 |
| An open-source C++ implementation of YOLOv10 object detection using OpenVINO for real-time inference. | 58 |
| A C++ library that abstracts the OpenGL API, providing an object-oriented interface to 3D graphics and rendering. | 414 |