sts_bt_library
Behavior tree library
Provides a C++ implementation of behavior tree logic for distributed robotic applications
Implementation of the ROS behavior_tree_core package based on https://github.com/miccol/Behavior-Tree
21 stars
6 watching
4 forks
Language: C++
last commit: almost 5 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
| A behavior tree library for robotics and AI that enables modular control of complex systems | 351 |
| A lightweight C++ library for implementing behavior trees used in robotics and AI | 186 |
| ROS extensions and implementations for py_trees behaviour trees | 161 |
| An implementation of a behavior tree data structure in ActionScript | 27 |
| An implementation of a signal-based behavior tree for Redux actions | 228 |
| An implementation of behaviour trees for decision making in complex systems | 13 |
| A simple behavior tree system for Gamemaker Studio 2 allowing sequential and fallback state management | 8 |
| A set of tools and libraries for building behavior tree-based decision-making systems in games | 457 |
| A C++ library for building real-time state machines in ROS applications | 303 |
| A C++ library providing a framework to create reactive behavior trees with support for asynchronous actions and domain-specific scripting. | 3,090 |
| A Lua implementation of a behavior tree data structure for AI decision-making in games and other applications. | 15 |
| Implementation of a behavior tree data structure for use in game development and AI applications | 44 |
| A C++ implementation of the Responsibility Sensitive Safety model for Autonomous Vehicles | 338 |
| A Python library providing a lightweight framework for building decision trees with categorical feature support | 463 |
| A Reactive computation tree library for non-blocking concurrent Common Lisp programming. | 50 |