Hickory
Game Engine Framework
A game engine framework for Haskell that provides modular tools and utilities for building 3D interactive programs.
Tools for building 3D interactive programs in Haskell
67 stars
8 watching
0 forks
Language: Haskell
last commit: 11 months ago Related projects:
Repository | Description | Stars |
---|---|---|
| An Entity Component System framework for game development using Haskell. | 395 |
| A framework for building 2D games in Haskell using the Gloss library. | 49 |
| A Haskell binding to Apple's SpriteKit framework for building 2D games and animations | 173 |
| A Haskell-based game development framework with modular sub-libraries for graphics, input, and other game-related functionality. | 66 |
| A lightweight game engine written in Haskell for creating 2D games using OpenGL. | 90 |
| A game engine framework that provides a set of tools and features for building games, including serialization, reflection, animation systems, and resource management. | 917 |
| A 2D game engine written in Haskell for creating interactive games with dynamic state and rendering functionality | 89 |
| A Haskell implementation of a 3D game clone with a focus on gameplay mechanics and level generation | 95 |
| A Haskell-based game engine library for creating ASCII roguelike games with procedural generation and tactical combat. | 626 |
| A 2D game engine framework built around SFML, implementing a scene graph and an Entity Component System. | 219 |
| A game framework for the Beef programming language, providing a set of modular components for handling system, graphics, and audio tasks. | 31 |
| A 2D game framework with multiplayer capabilities using Python and PyGame. | 216 |
| An educational, modern C++ 3D game engine with support for OpenGL and Vulkan rendering backends. | 1,162 |
| A tool for creating interactive games in Haskell by integrating GIF streams with web browsers. | 202 |