HGE2D
Game engine
A 2D game engine written in Haskell for creating interactive games with dynamic state and rendering functionality
2D game engine written in Haskell
89 stars
7 watching
5 forks
Language: Haskell
last commit: almost 4 years ago Related projects:
Repository | Description | Stars |
---|---|---|
| A lightweight game engine written in Haskell for creating 2D games using OpenGL. | 90 |
| A 3D game engine designed to create modern, extensible games using OpenGL and the D programming language | 341 |
| A Haskell-based game engine library for creating ASCII roguelike games with procedural generation and tactical combat. | 626 |
| A cross-platform game engine written in C, providing a range of features and tools for building 3D games and applications. | 1,838 |
| A game engine framework for Haskell that provides modular tools and utilities for building 3D interactive programs. | 67 |
| A C++ library for creating 2D games with support for sprite animation, tile-based grids, and basic pathfinding. | 51 |
| A C++ 14-based real-time 3D game-engine with a focus on space sim | 778 |
| A Java-based game engine designed to be configured and programmed via source code for building cross-platform isometric games with modern 3D rendering and block/voxel based gameplay. | 108 |
| A high-performance game engine with multi-render API support and scene optimization. | 475 |
| A Swift-based 2D game engine with fast Core Animation rendering and an easy-to-use API for building games on Apple platforms. | 1,833 |
| An opinionated 2D game engine that provides a simple and type-safe API for creating games in Rust. | 1,091 |
| Haskell bindings to the SDL2 library provide access to its functionality for creating games and interactive applications. | 362 |
| A 2D and isometric game engine with scenegraph-based rendering and advanced networking capabilities | 526 |
| A cross-platform 3D game engine that supports C++, Lua scripting, and various physics and graphics libraries. | 250 |
| A game engine built using C++ and OpenGL that utilizes SDL for graphics rendering. | 15 |