apecs
by jonascarpay
a fast, extensible, type driven Haskell ECS framework for games
AI summary
Game framework
An Entity Component System framework for game development using Haskell.
- stars
- 395
- forks
- 43
- watching
- 20
Similar projects
Found by comparing what the projects do, not just their names.
Game framework
A framework for building 2D games in Haskell using the Gloss library.
Game Engine Framework
A game engine framework for Haskell that provides modular tools and utilities for building 3D interactive programs.
Game dev framework
A Haskell-based game development framework with modular sub-libraries for graphics, input, and other game-related functionality.
Game Engine Framework
An Entity Component System framework designed for simplicity and high performance in game development.
Game analysis framework
A Haskell-based framework for designing and analyzing game-theoretical games
Game framework
A minimalist JavaScript framework designed to facilitate flexible and efficient game development without unnecessary abstractions or restrictions.
Game engine framework
A macro-powered framework for building entity-component-system game engines
Game Engine
Builds a custom game engine using the Entity Component System concept in Go.
Game framework
A game framework for the Beef programming language, providing a set of modular components for handling system, graphics, and audio tasks.
Game Engine
A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development.
ECS Framework
An ECS framework for Unity game development and .NET platform that simplifies entity-component-system architecture.
Game engine framework
An entity component system with networking support designed for game development and multiplayer applications.
aduros/wasm41.2K
Game development framework
A toolset for building small, low-level games using WebAssembly and various programming languages.
Game framework
A framework for building multiplayer games and other real-time applications.