open-game-engine
Game analysis framework
A Haskell-based framework for designing and analyzing game-theoretical games
Haskell implementation of open games
148 stars
12 watching
28 forks
Language: Haskell
last commit: 2 months ago Related projects:
Repository | Description | Stars |
---|---|---|
| An Entity Component System framework for game development using Haskell. | 395 |
| A Haskell-based game development framework with modular sub-libraries for graphics, input, and other game-related functionality. | 66 |
| A framework for building 2D games in Haskell using the Gloss library. | 49 |
| A lightweight game engine written in Haskell for creating 2D games using OpenGL. | 90 |
| A modular and extensible game framework for Nim programming language, providing a solid foundation for building cross-platform games. | 90 |
| A game server skeleton in Go that enables communication between game servers and statistical servers. | 1,272 |
| A game engine framework for Haskell that provides modular tools and utilities for building 3D interactive programs. | 67 |
| A Haskell binding to Apple's SpriteKit framework for building 2D games and animations | 173 |
| A game framework for the Beef programming language, providing a set of modular components for handling system, graphics, and audio tasks. | 31 |
| A game server framework that supports multiple programming languages and provides a set of modules to simplify online game development. | 1,334 |
| A real-time capture the flag game engine with features for CTF games and simulations. | 944 |
| An implementation of the game 2048 in Haskell with basic logic and console UI. | 89 |
| An isometric action game engine with real-time capabilities. | 166 |
| A 3D multiplayer game prototype using Clojure and ClojureScript with an ECS architecture. | 110 |