gonet

Game server framework

A game server skeleton in Go that enables communication between game servers and statistical servers.

A Game Server Skeleton in golang.

GitHub

1k stars
136 watching
296 forks
Language: Go
last commit: about 2 years ago
Linked from 2 awesome lists


Backlinks from these awesome lists:

Related projects:

RepositoryDescriptionStars
tochemey/goaktA distributed actor framework for building reactive and scalable systems in Golang using protocol buffers.195
fish-tennis/gnetA high-performance network library designed specifically for game servers20
gonutz/prototypeA 2D game prototyping framework written in Go.88
xfxdev/xtcpA TCP server framework with built-in protocol handling and event notification.154
kehom/godotaddonpackA collection of reusable scripting components for building game servers and applications189
egonschiele/actionkidA framework for building 2D games in Haskell using the Gloss library.49
jeffallen/mqttA Go implementation of MQTT clients and servers, with support for load testing.820
andygeiss/ecsBuilds a custom game engine using the Entity Component System concept in Go.129
phalcode/gamevault-backendA backend server application designed to manage and provide access to DRM-free games stored on a file server.224
koofr/gravalAn experimental framework for building an FTP server with flexible persistence layers28
scutgame/scutA game server framework that supports multiple programming languages and provides a set of modules to simplify online game development.1,334
abemedia/go-donAn API framework written in Go.55
goanywhere/rexA modular web development framework that provides a lightweight and flexible way to build scalable web applications in Go.33
gamma-delta/omegaquadA framework for building games using the Macroquad game engine23
cybercat-institute/open-game-engineA Haskell-based framework for designing and analyzing game-theoretical games148