omegaquad
Game engine framework
A framework for building games using the Macroquad game engine
A framework for making games using Macroquad.
23 stars
2 watching
0 forks
Language: Rust
last commit: over 3 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
| A roguelike game built in Rust using the macroquad library, offering turn-based gameplay and procedurally generated levels. | 18 |
| An implementation of the onitama game using Macroquad, a game engine written in Rust. | 0 |
| An opinionated template for building games in Rust with Macroquad | 1 |
| A framework for building 2D games in Haskell using the Gloss library. | 49 |
| Implementation of the Jump Flood algorithm for generating levels in a 2D game environment | 2 |
| An online multiplayer game demonstrating Nakama and Macroquad's capabilities | 144 |
| A fast-paced Pong game built with Rust and two game development libraries | 2 |
| An implementation of a game engine subset on top of miniquad for web and mobile development | 338 |
| An open source 2D game engine with Python/Cython support for building cross-platform games | 30 |
| Improving Rust's ecosystem to support game development by bridging the gap between game developers and the Rust project. | 511 |
| A Rust library to display GIF animations using Macroquad. | 15 |
| A native implementation of the Metroid Prime game engine | 596 |
| A flexible game engine built from scratch in C using OpenGL. | 4 |
| A framework that integrates several popular game development libraries into a unified project | 227 |
| An HTML5 game engine designed to be modular and lightweight with a concise JavaScript-friendly syntax. | 1,414 |