Pile
Game framework
A game framework for the Beef programming language, providing a set of modular components for handling system, graphics, and audio tasks.
A friendly, extendable game framework for the Beef programming language.
31 stars
2 watching
3 forks
Language: Beef
last commit: 8 months ago beef-languagebeef-programming-languagegame-developmentgame-enginegamedev
Related projects:
Repository | Description | Stars |
---|---|---|
| A framework for building 2D games in Haskell using the Gloss library. | 49 |
| A Haskell-based game development framework with modular sub-libraries for graphics, input, and other game-related functionality. | 66 |
| A Beef programming language implementation of the FastNoise Lite noise generation library | 5 |
| A 2D game framework written in Rust for creating games and interactive applications | 936 |
| A beginner framework for creating games and applications with the SFML library | 145 |
| A game development framework for creating 2D games with support for graphics, input, audio, and more. | 635 |
| A modular and extensible game framework for Nim programming language, providing a solid foundation for building cross-platform games. | 90 |
| A game framework built around the SFML and OpenGL libraries. | 8 |
| A game engine framework for Haskell that provides modular tools and utilities for building 3D interactive programs. | 67 |
| An Entity Component System framework for game development using Haskell. | 395 |
| A wrapper library providing a convenient interface to GLFW for creating graphics applications | 13 |
| A minimal 2D game engine designed for ease of use and simplicity. | 103 |
| A framework for building games using the Macroquad game engine | 23 |
| A C++14 library providing a unified foundation for real-time graphical applications | 1,748 |