hcraft
by nandor
Haskell clone of a certain game
AI summary
Haskell game engine
A Haskell implementation of a 3D game clone with a focus on gameplay mechanics and level generation
- stars
- 95
- forks
- 6
- watching
- 14
Similar projects
Found by comparing what the projects do, not just their names.
Game engine
A Haskell binding to Apple's SpriteKit framework for building 2D games and animations
Game engine
A lightweight game engine written in Haskell for creating 2D games using OpenGL.
Game engine wrapper
Haskell bindings for Godot game engine
Game Engine Framework
A game engine framework for Haskell that provides modular tools and utilities for building 3D interactive programs.
Game engine
A 2D game engine written in Haskell for creating interactive games with dynamic state and rendering functionality
Game dev framework
A Haskell-based game development framework with modular sub-libraries for graphics, input, and other game-related functionality.
Game
An implementation of the game 2048 in Haskell with basic logic and console UI.
Game Engine Library
A Haskell-based game engine library for creating ASCII roguelike games with procedural generation and tactical combat.
Game engine
A 3D multiplayer game prototype using Clojure and ClojureScript with an ECS architecture.
Haskell games
A collection of 10-line Haskell games showcasing the language's suitability for game development.
Game Engine
A simple turn-based game built using Go and Vue 3 to demonstrate the application of Hexagonal Architecture in software development
Tetris game
A Haskell implementation of the classic Tetris game using ncurses
Haskell library
A standard library for Haskell to provide a common foundation for production software development
hecrj/coffee1.1K
Game engine
An opinionated 2D game engine that provides a simple and type-safe API for creating games in Rust.
Game framework
An Entity Component System framework for game development using Haskell.