legion
Game engine library
A high-performance Entity component system library for building game projects in Rust.
High performance Rust ECS library
2k stars
36 watching
136 forks
Language: Rust
last commit: almost 3 years ago
Linked from 2 awesome lists
ecsrust
Related projects:
Repository | Description | Stars |
---|---|---|
amethyst/rfcs | Defines and governs the process for introducing new features to a game engine | 32 |
sergiusiw/gate | A 2D game development library tailored to pixel-art games, providing a layer for separating game logic and resource management. | 319 |
qixi/fast_ecs | An Entity-Component-System library designed to efficiently handle entities and components in game development. | 14 |
bombfuse/emerald | A lightweight, cross-platform game engine for creating 2D games with direct access to physics, audio, graphics, and asset loading. | 558 |
genaray/arch | A high-performance ECS implementation in C# | 1,042 |
zipxing/rust_pixel | A 2D game engine and rapid prototyping tool that supports text and graphics rendering modes for creating pixel-style games and terminal applications. | 148 |
kevinresol/exp-ecs | A macro-powered framework for building entity-component-system game engines | 59 |
andygeiss/ecs | Builds a custom game engine using the Entity Component System concept in Go. | 127 |
rust-gamedev/wg | Improving Rust's ecosystem to support game development by bridging the gap between game developers and the Rust project. | 514 |
keyslam-group/concord | An ECS library designed to support game development with Lua, providing a structured approach to organize code and data. | 227 |
sebas77/svelto.ecs | A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. | 1,223 |
ruddle/oxidator | A real-time strategy game engine written in Rust and WebGPU, aiming to provide a modern modding toolset for creating custom games without requiring programming knowledge. | 301 |
nidorx/ecs-lua | An Entity Component System library for Lua game development | 165 |
zzo38/freeheromesh | A puzzle game engine that allows users to define and program their own classes of objects in C. | 2 |
noc7c9/i-love-hue-rs | A Rust implementation of a mobile game in Yew framework | 24 |