freeheromesh
Game engine
A puzzle game engine that allows users to define and program their own classes of objects in C.
FOSS clone of Everett Kaser's MESH:Hero puzzle game engine (git mirror of fossil repository)
2 stars
1 watching
0 forks
Language: C
last commit: 9 months ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
| A minimalist game engine built on top of two libraries, providing a simple and modular stack for creating 2D/3D games in native C++. | 1,567 |
| A Unity-like game engine written in C++ with features like physically based rendering and asset management. | 239 |
| A modern reimplementation of the game engine used in Diablo 1 | 2,159 |
| A Game Boy and Color game engine that allows developers to create their own games using C++. | 715 |
| An experimental game engine designed for learning purposes, aiming to provide platform compatibility and features such as rendering, entity-component-system, and audio handling. | 5 |
| A game engine written in C++ with Vulkan support, designed to handle graphics and gameplay. | 15 |
| An implementation of a game engine subset on top of miniquad for web and mobile development | 338 |
| A game engine with cutting-edge rendering capabilities and real-time physics simulations. | 2,252 |
| A C++ game engine that provides core classes and functions for efficient memory management, multi-core structures, asset loading, debug helpers, message-passing, unit testing, and a lightweight Lua binding system. | 11 |
| A community-driven project creating a small multiplayer 3D shooter game in pure Zig language | 52 |
| A 3D game engine designed to support multiple platforms and development environments. | 161 |
| A cross-platform game engine written in C, providing a range of features and tools for building 3D games and applications. | 1,838 |
| A cross-platform retro game engine built on top of the Quake II codebase, designed for creating 3D games with a focus on simplicity and ease of use. | 862 |
| An extensible 2D game engine built around an Entity Component System (ECS) architecture | 12 |
| A game engine built on top of snõw, providing a bare-bones rendering API and an entity-component-system architecture for rapid development and iteration. | 11 |