EntityPlus
ECS library
An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems.
A C++14 Entity Component System
190 stars
11 watching
11 forks
Language: C++
last commit: about 4 years ago
Linked from 2 awesome lists
entityentity-componententity-component-systemgamedev
Related projects:
Repository | Description | Stars |
---|---|---|
guillaume-haerinck/met-ecs | A simple Entity Component System library designed to facilitate the creation and management of entities with components and systems. | 16 |
nidorx/ecs-lib | A lightweight and easy-to-use library for implementing an Entity Component System architecture in game development | 195 |
outfox/fennecs | An Entity-Component System implementation in C# targeting .NET 8 | 229 |
natweiss/entityfu | A lightweight C++ entity component system for managing entities and their associated components. | 85 |
genaray/arch | A high-performance ECS implementation in C# | 1,042 |
jaimegensler/thyseus | An Entity Component System for building performant and maintainable applications with a focus on data management | 74 |
andreakarasho/tinyecs | A lightweight, reflection-free Entity Component System library for .NET game development and other data-oriented applications. | 113 |
judelco/entitas-cpp | A fast and efficient Entity Component System framework for C++ game development. | 339 |
leudz/shipyard | An Entity Component System focused on usability and flexibility in game development and general software development | 753 |
scellecs/morpeh | An ECS framework for Unity and .Net, providing a simple and efficient way to structure game logic | 535 |
sebas77/svelto.ecs | A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. | 1,223 |
ralith/hecs | A high-performance, minimalist entity-component-system library for building loosely-coupled applications with efficient access to component data and behavior. | 990 |
sergeymakeev/ecs | A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. | 190 |
vittorioromeo/ecst | An experimental library providing a flexible and efficient way to manage entities and their components in C++14 multithreaded systems. | 472 |
blackmatov/ecs.hpp | An implementation of an Entity Component System architecture for managing game-like entities and their associated data | 38 |