thyseus
ECS framework
An Entity Component System for building performant and maintainable applications with a focus on data management
An archetypal Entity Component System, built entirely in Typescript
77 stars
4 watching
3 forks
Language: TypeScript
last commit: 10 months ago
Linked from 1 awesome list
archetypeecsentity-component-systemjavascriptjsmultithreadedtstypescript
Related projects:
Repository | Description | Stars |
---|---|---|
| An ECS framework for TypeScript and JavaScript that simplifies the development of performant, multi-threaded code | 211 |
| An Entity Component System framework allowing fast component iteration and multithreading support. | 36 |
| A fast and easy-to-use Entity Component System (ECS) framework for C++ | 84 |
| A lightweight Entity System module for Python that provides an efficient and flexible architecture for building game engines or other applications with entity-component-systems. | 562 |
| A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. | 190 |
| A lightweight and easy-to-use library for implementing an Entity Component System architecture in game development | 196 |
| An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |
| An Entity-Component-System framework for building real-time applications in Elixir | 218 |
| A high-performance ECS implementation in C# | 1,079 |
| An ECS framework for Unity game development and .NET platform that simplifies entity-component-system architecture. | 549 |
| A simple Entity Component System library designed to facilitate the creation and management of entities with components and systems. | 16 |
| A high-performance Java-based framework for building game-like applications using an Entity-Component-System architecture | 783 |
| An Entity-Component System implementation in C# targeting .NET 8 | 254 |
| An experimental ECS framework that uses template metaprogramming to simplify component management and dependency injection. | 12 |
| A C# Entity Component System framework for building dynamic entity-based systems without code generation or dependencies. | 183 |