minECS
Entity manager
A minimal, data-oriented Entity-Component System written in C#
Minimal hackable C# ECS
72 stars
6 watching
5 forks
Language: C#
last commit: about 4 years agoLinked from 1 awesome list
Related projects:
| Repository | Description | Stars |
|---|---|---|
| An entity-component-system framework for managing game entities and their dynamic components. | 50 | |
| An implementation of the Entity-Component-System paradigm in Go | 299 | |
| An entity management system based on the Entity Component System pattern, designed for game development and other demanding applications. | 864 | |
| A fast and type-safe C++ framework for managing entities with components | 2,233 | |
| A project demonstrating the setup and management of entities with added components in a Haxe-based system | 2 | |
| An implementation of an Entity Component System architecture for managing game-like entities and their associated data | 39 | |
| A lightweight C# framework for building entity component systems in games and other performance-critical applications | 51 | |
| An Entity-Component System implementation in C# targeting .NET 8 | 254 | |
| A Burst-based Entity Component System for Unity. | 153 | |
| A library to simplify entity management in Redux stores when using normalizr | 25 | |
| An example of using an entity-component system framework with game engines and physics libraries to create interactive content | 1 | |
| A high-performance ECS implementation in C# | 1,079 | |
| Provides a class to manage application data paths and user directories in an environment-aware manner. | 0 | |
| A framework and toolkit for managing and executing .NET modules and scripts in PowerShell, F#, and JavaScript. | 135 | |
| An Entity Component System (ECS) and Object-Relational Mapping (ORM) implementation for C# | 168 |