vinci-lang
Shader compiler
A proof-of-concept compiler targeting SPIR-V for a toy ML functional shading language
A proof-of-concept compiler targeting SPIR-V for a toy ML functional shading language
15 stars
1 watching
0 forks
Language: Haskell
last commit: over 3 years ago compilershaderspir-vvulkan
Related projects:
Repository | Description | Stars |
---|---|---|
| A Visual Studio extension that simplifies compilation of GLSL and HLSL shaders to SPIR-V binary | 91 |
| A shading language that facilitates the development and maintenance of large-scale shader codebases with performance and portability in mind. | 3,344 |
| A collection of tools and libraries for compiling shader code into a graphics pipeline format | 1,872 |
| A Haskell-based library for writing and compiling OpenGL shaders | 77 |
| A compiler that translates DirectX shader bytecode into various shader languages for use in game engines and other graphics applications. | 855 |
| A system for generating and compiling GLSL shaders in Haskell | 481 |
| Provides shader language support in Visual Studio Code | 158 |
| An experimental Rust project that creates shaders from a domain-specific language (DSL) and produces GLSL, Metal, and HLSL shader code. | 11 |
| A shader format encoder that reduces the size of SPIR-V programs without sacrificing compatibility or performance. | 317 |
| Rust bindings for the shaderc library to compile GLSL/HLSL source code into SPIR-V binary modules or assembly code. | 259 |
| Compiler for translating Lisp code to GLSL shader language | 223 |
| A header-only compiler that translates a C-like shading language into multiple shader backends | 60 |
| Translates Direct3D 9 style HLSL to GLSL shader language | 558 |
| Compiles OpenCL C to Vulkan compute shaders using LLVM | 626 |
| A simple Vulkan rendering example | 207 |