shaderc-rs
Shader compiler library
Rust bindings for the shaderc library to compile GLSL/HLSL source code into SPIR-V binary modules or assembly code.
Rust bindings for the shaderc library.
259 stars
10 watching
65 forks
Language: Rust
last commit: 6 months ago
Linked from 1 awesome list
compilerglslgraphicshlslrust-bindingsshadercshaderc-rsspirvvulkan
Related projects:
Repository | Description | Stars |
---|---|---|
google/shaderc | A collection of tools and libraries for compiling shader code into a graphics pipeline format | 1,872 |
not-fl3/nanoshredder | An experimental Rust project that creates shaders from a domain-specific language (DSL) and produces GLSL, Metal, and HLSL shader code. | 11 |
unity-technologies/hlslcc | A compiler that translates DirectX shader bytecode into various shader languages for use in game engines and other graphics applications. | 855 |
guillaumegomez/rust-gsl | A Rust binding for the GSL library. | 191 |
jaredloomis/andromeda | A Haskell-based library for writing and compiling OpenGL shaders | 77 |
gamemakerdiscord/xpanda | Allows code from external files to be included into shaders while handling shader compatibility issues. | 14 |
saschawillems/spirv-vsextension | A Visual Studio extension that simplifies compilation of GLSL and HLSL shaders to SPIR-V binary | 91 |
igjoshua/cljsl | A Clojure-based compiler for converting a subset of Clojure code into GLSL shader code | 23 |
aras-p/hlsl2glslfork | Translates Direct3D 9 style HLSL to GLSL shader language | 558 |
pema99/glsl2hlsl | A tool for converting Shadertoy shaders to Unity-compatible shaders | 90 |
shader-slang/slang | A shading language that facilitates the development and maintenance of large-scale shader codebases with performance and portability in mind. | 3,344 |
sleexyz/hylogen | A system for generating and compiling GLSL shaders in Haskell | 481 |
glslify/glslify | A module system for GLSL shaders | 2,220 |
deltaphc/raylib-rs | Rust bindings for the raylib game development library | 800 |