SPIRV-VSExtension

Shader compiler

A Visual Studio extension that simplifies compilation of GLSL and HLSL shaders to SPIR-V binary

SPIR-V extension for Visual Studio

GitHub

91 stars
14 watching
14 forks
Language: C#
last commit: about 2 years ago
Linked from 1 awesome list

visual-studiovsixvulkan

Backlinks from these awesome lists:

Related projects:

RepositoryDescriptionStars
swtwsk/vinci-langA proof-of-concept compiler targeting SPIR-V for a toy ML functional shading language15
unity-technologies/hlslccA compiler that translates DirectX shader bytecode into various shader languages for use in game engines and other graphics applications.855
google/shaderc-rsRust bindings for the shaderc library to compile GLSL/HLSL source code into SPIR-V binary modules or assembly code.259
khronosgroup/spirv-crossA tool and library for converting SPIR-V to other shader languages and providing reflection APIs for Vulkan pipeline layouts and OpDecorations.2,097
stef-levesque/vscode-shaderProvides shader language support in Visual Studio Code158
google/shadercA collection of tools and libraries for compiling shader code into a graphics pipeline format1,872
sleexyz/hylogenA system for generating and compiling GLSL shaders in Haskell481
cbaggers/varjoCompiler for translating Lisp code to GLSL shader language223
aras-p/smol-vA shader format encoder that reduces the size of SPIR-V programs without sacrificing compatibility or performance.317
shader-slang/slangA shading language that facilitates the development and maintenance of large-scale shader codebases with performance and portability in mind.3,344
microsoft/shaderconductorA tool for converting HLSL shader code to multiple shading languages1,783
tgjones/hlsltoolsAn extension for Visual Studio that enhances support for editing High Level Shading Language (HLSL) files.570
halvves/shader-doodleA web-component for creating and rendering fragment shaders in GLSL.545
not-fl3/nanoshredderAn experimental Rust project that creates shaders from a domain-specific language (DSL) and produces GLSL, Metal, and HLSL shader code.11