SPIRV-Cross
Shader converter
A tool and library for converting SPIR-V to other shader languages and providing reflection APIs for Vulkan pipeline layouts and OpDecorations.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
2k stars
88 watching
570 forks
Language: GLSL
last commit: 2 months ago
Linked from 2 awesome lists
Related projects:
Repository | Description | Stars |
---|---|---|
| A library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications. | 709 |
| A set of tools and libraries for processing SPIR-V modules used in graphics and compute applications. | 1,094 |
| Provides machine-readable files for the SPIR-V Registry. | 276 |
| A tool for converting between different shader languages and compilers. | 285 |
| A Visual Studio extension that simplifies compilation of GLSL and HLSL shaders to SPIR-V binary | 91 |
| A tool for converting HLSL shader code to multiple shading languages | 1,783 |
| A shader format encoder that reduces the size of SPIR-V programs without sacrificing compatibility or performance. | 317 |
| A tool to convert shaders from one GLSL variant to another | 76 |
| A tool for converting Shadertoy shaders to Unity-compatible shaders | 90 |
| A collection of tools and libraries for compiling shader code into a graphics pipeline format | 1,872 |
| Maintains and develops the GLSL shading language specification and extensions used in graphics rendering. | 351 |
| Conformance testing suite for graphics APIs | 526 |
| A tool that translates shader code from HLSL to GLSL | 353 |
| Rust bindings for the shaderc library to compile GLSL/HLSL source code into SPIR-V binary modules or assembly code. | 259 |
| A set of tools to help developers verify correct use of the Vulkan API and detect potential errors in their applications. | 782 |