Ozymandias
Game engine modification
An attempt to modify and expand an existing fork of a game project to accommodate different file formats.
Landing page for old project
0 stars
2 watching
0 forks
last commit: about 2 years ago
Linked from 1 awesome list
Related projects:
| Repository | Description | Stars |
|---|---|---|
| | Improving Rust's ecosystem to support game development by bridging the gap between game developers and the Rust project. | 511 |
| | A comprehensive tutorial on processing and optimizing game data from various file formats, including image, audio, text, and 3D model files. | 47 |
| | A high-performance Entity component system library for building game projects in Rust. | 1,636 |
| | A game engine built in F# that provides a declarative API and efficient rendering capabilities for cross-platform 2D and 3D games. | 1,154 |
| | Builds a custom game engine using the Entity Component System concept in Go. | 129 |
| | A framework for building games using the Macroquad game engine | 23 |
| | An iOS game based on an old Qbasic game, requiring Objective-C and various dependencies. | 249 |
| | A real-time strategy game engine written in Rust and WebGPU, aiming to provide a modern modding toolset for creating custom games without requiring programming knowledge. | 304 |
| | An exhaustive list of engines and tools for creating 2D and 3D graphics and games | 77 |
| | An example of using an entity-component system framework with game engines and physics libraries to create interactive content | 1 |
| | A game built using Rust and macroquad, playable in the web browser. | 67 |
| | Reimplementation of Death Rally's game engine and core functionality on Windows | 88 |
| | A puzzle game engine that allows users to define and program their own classes of objects in C. | 2 |
| | An implementation of the popular 2048 game in Rust using Yew and compiled to WASM. | 152 |
| | Defines and governs the process for introducing new features to a game engine | 32 |