DefaultEcs

Game Engine Framework

An Entity Component System framework designed for simplicity and high performance in game development.

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

GitHub

675 stars
26 watching
62 forks
Language: C#
last commit: 11 months ago
Linked from 2 awesome lists

c-sharpdotnetecsentity-component-systemgamegame-developmentgame-enginegamedev

Backlinks from these awesome lists:

Related projects:

Repository Description Stars
dcfapixels/dragonecs A C# Entity Component System framework for building dynamic entity-based systems without code generation or dependencies. 183
sebas77/svelto.ecs A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. 1,231
sergeymakeev/ecs A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. 190
dvergar/osis An entity component system with networking support designed for game development and multiplayer applications. 44
phisko/kengine A game engine built around an Entity-Component-System architecture with C++20 support and runtime extensibility 607
andygeiss/ecs Builds a custom game engine using the Entity Component System concept in Go. 129
scellecs/morpeh An ECS framework for Unity game development and .NET platform that simplifies entity-component-system architecture. 549
richardbiely/gaia-ecs A fast and easy-to-use Entity Component System (ECS) framework for C++ 84
jonascarpay/apecs An Entity Component System framework for game development using Haskell. 395
kevinresol/exp-ecs A macro-powered framework for building entity-component-system game engines 59
vitei/usagi A game engine built around a hierarchical Entity-Component-System architecture to manage complex interactions in games. 53
qixi/fast_ecs An Entity-Component-System library designed to efficiently handle entities and components in game development. 14
glassesneo/saohime An extensible 2D game engine built around an Entity Component System (ECS) architecture 12
doraku/ecs.csharp.benchmark A collection of benchmarks comparing the performance and memory usage of various C# Entity Component Systems (ECS) frameworks. 130
adamslair/duality A plugin-based 2D game development framework written in C# 1,411