DefaultEcs

Game Engine Framework

An Entity Component System framework designed for simplicity and high performance in game development.

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

GitHub

663 stars
27 watching
62 forks
Language: C#
last commit: 9 months ago
Linked from 2 awesome lists

c-sharpdotnetecsentity-component-systemgamegame-developmentgame-enginegamedev

Backlinks from these awesome lists:

Related projects:

Repository Description Stars
dcfapixels/dragonecs A C# Entity Component System framework for building dynamic entity-based systems without code generation or dependencies. 176
sebas77/svelto.ecs A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. 1,223
sergeymakeev/ecs A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. 190
dvergar/osis An entity component system with networking support designed for game development and multiplayer applications. 44
phisko/kengine A game engine built around an Entity-Component-System architecture with C++20 support and runtime extensibility 606
andygeiss/ecs Builds a custom game engine using the Entity Component System concept in Go. 128
scellecs/morpeh An ECS framework for Unity and .Net, providing a simple and efficient way to structure game logic 535
richardbiely/gaia-ecs An entity component system framework for building data-oriented games and applications with efficient storage and processing of entities and components. 82
jonascarpay/apecs An Entity Component System framework for game development using Haskell. 392
kevinresol/exp-ecs A macro-powered framework for building entity-component-system game engines 59
vitei/usagi A game engine built around a hierarchical Entity-Component-System architecture to manage complex interactions in games. 53
qixi/fast_ecs An Entity-Component-System library designed to efficiently handle entities and components in game development. 14
glassesneo/saohime An extensible 2D game engine built around an Entity Component System (ECS) architecture 11
doraku/ecs.csharp.benchmark A collection of benchmarks comparing the performance and memory usage of various C# Entity Component Systems (ECS) frameworks. 130
adamslair/duality A plugin-based 2D game development framework written in C# 1,409